Replay
  • HumanAware
    1. Archmage, level 4
  • UndeadRheagal
    1. Crypt Lord, level 3
vs
Game length
00:07:46
Patch
1.32
Downloads
33
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Nov 8, 2020 by Stowka
Game breakdown

Aware (Aware#11107)

240 APM

Heroes

  • ArchmageLevel 4

Units

  • Peasant14
  • Footman13
  • Forest Troll Shadow Priest5
  • Forest Troll Berserker3

Buildings

  • Farm4
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Castle1

Control groups

Group 12345
Set 55 7 6 44 2
Used 140 70 23 132 14
Actions by type
Right clicks
776
Selections
321
Control group selections
379
Control groups set
114
Build and train orders
74
Abilities
15
Basic commands
147
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Rheagal (rheagal#1269)

231 APM

Heroes

  • Crypt LordLevel 3

Units

  • Ghoul17
  • Acolyte15

Buildings

  • Ziggurat3
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Graveyard1

Items

  • Rod of Necromancy1
  • Sacrificial Skull1

Control groups

Group 13456
Set 48 4 1 2 1
Used 152 44 142 71 106
Actions by type
Right clicks
766
Selections
338
Control group selections
515
Control groups set
56
Build and train orders
59
Abilities
4
Basic commands
21
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
6,690

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,673 1:56 3,345 3:53 5,018 5:49 6,690 7:46
Army3,465
Economy1,435
Production340
Technology820
Support630
Undead
4,640

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,673 1:56 3,345 3:53 5,018 5:49 6,690 7:46
Army2,040
Economy1,125
Production380
Technology100
Support995
7:46 / 7:46
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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