Replay
  • HumanHawK
    1. Archmage, level 6
    2. Mountain King, level 6
  • Night ElfSonik
    1. Warden, level 7
    2. Pandaren Brewmaster, level 4
vs
Game length
00:26:04
Patch
1.26
Downloads
52
Nomad Isles
Game
1v1 on patch 1.26 (build 6059)
File
.w3g
Uploaded
Apr 4, 2018 by x3-DemoN
Game breakdown

HawK (LookAround)

264 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 6

Units

  • Peasant29
  • Spell Breaker9
  • Mortar Team8
  • Footman6
  • Priest6
  • Forest Troll Shadow Priest3
  • Forest Troll Berserker3
  • Sorceress3
  • Flying Machine2
  • Mud Golem1
  • Goblin Shredder1

Buildings

  • Farm12
  • Scout Tower5
  • Arcane Sanctum3
  • Town Hall2
  • Arcane Tower2
  • Guard Tower2
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • SwordsLevel 2
  • PlatingLevel 2
  • GunpowderLevel 2
  • Sorceress Training

Items

  • Lesser Clarity Potion5
  • Scroll of Healing5
  • Scroll of Regeneration4
  • Potion of Healing1
  • Potion of Lesser Invulnerability1
  • Dust of Appearance1

Control groups

Group 12345
Set 119 27 42 20 7
Used 1122 740 286 247 147
Group 6780
Set 1 9 2 2
Used 4 27 36 0
Actions by type
Right clicks
1985
Selections
1358
Control group selections
2609
Control groups set
229
Build and train orders
207
Abilities
86
Basic commands
317
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Sonik (123456789012345)

293 APM

Heroes

  • WardenLevel 10
  • Pandaren BrewmasterLevel 4

Units

  • Wisp18
  • Dryad10
  • Druid of the Claw9
  • Forest Troll Shadow Priest6
  • Forest Troll Berserker4
  • Goblin Zeppelin4
  • Goblin Shredder2
  • Archer1
  • Hippogryph1
  • Faerie Dragon1

Buildings

  • Moon Well6
  • Tree of Ages2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of Wind2
  • Tree of Eternity2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1
  • Hunter's Hall1

Upgrades

  • UltravisionLevel 2
  • Abolish MagicLevel 2
  • Druid of the Claw TrainingLevel 4
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 4
  • Nature's Blessing

Items

  • Lesser Clarity Potion9
  • Potion of Lesser Invulnerability3
  • Anti-magic Potion3
  • Boots of Speed2
  • Staff of Teleportation2
  • Potion of Invisibility2
  • Scroll of Town Portal2
  • Potion of Healing2
  • Orb of Venom1
  • Dust of Appearance1

Control groups

Group 1234567
Set 222 73 88 17 3 2 1
Used 774 662 497 368 285 255 34
Actions by type
Right clicks
2288
Selections
1106
Control group selections
2875
Control groups set
406
Build and train orders
259
Abilities
203
Basic commands
442
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
16,895

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,634 6:31 9,268 13:02 13,901 19:33 18,535 26:04
Army7,480
Economy2,945
Production1,070
Technology600
Support4,800
NightelfData incomplete
18,535

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,634 6:31 9,268 13:02 13,901 19:33 18,535 26:04
Army8,050
Economy1,420
Production940
Technology1,550
Support6,575

Partial spend: actions with unknown prices are excluded.

26:04 / 26:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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