Replay
  • Night ElfRottereye
    1. Warden, level 3
    2. Naga Sea Witch, level 2
  • HumanHeisman
    1. Archmage, level 3
    2. Mountain King, level 2
vs
Game length
00:08:36
Patch
1.32
Downloads
40
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Nov 2, 2020 by Stowka
Game breakdown

Rottereye (Rottereye9#1111)

403 APM

Heroes

  • WardenLevel 3
  • Naga Sea WitchLevel 2

Units

  • Wisp21
  • Archer6
  • Dryad3

Buildings

  • Moon Well4
  • Ancient of Lore2
  • Tree of Eternity2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Ancient Protector1

Upgrades

  • Abolish Magic

Items

  • Boots of Speed1
  • Staff of Preservation1
  • Moonstone1

Control groups

Group 123456
Set 66 23 35 10 4 8
Used 458 289 407 21 265 195
Actions by type
Right clicks
1332
Selections
191
Control group selections
1635
Control groups set
146
Build and train orders
58
Abilities
29
Basic commands
17
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Heisman (HEISMAN#11287)

214 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 2

Units

  • Peasant10
  • Rifleman6
  • Priest6
  • Footman5

Buildings

  • Farm6
  • Altar of Kings2
  • Keep2
  • Arcane Tower2
  • Barracks1
  • Blacksmith1
  • Scout Tower1
  • Arcane Vault1
  • Arcane Sanctum1

Upgrades

  • Long RiflesLevel 2

Items

  • Ivory Tower2
  • Scroll of Healing2

Control groups

Group 123456
Set 23 15 2 1 2 1
Used 160 28 18 187 158 154
Actions by type
Right clicks
624
Selections
296
Control group selections
705
Control groups set
44
Build and train orders
68
Abilities
9
Basic commands
52
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Nightelf
5,750

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,588 2:09 3,175 4:18 4,763 6:27 6,350 8:36
Army1,215
Economy1,260
Production640
Technology1,030
Support1,605
HumanData incomplete
6,350

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,588 2:09 3,175 4:18 4,763 6:27 6,350 8:36
Army2,715
Economy750
Production670
Technology855
Support1,360

Partial spend: actions with unknown prices are excluded.

8:36 / 8:36
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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