Replay
  • HumanBido
    1. Mountain King, level 4
    2. Blood Mage, level 3
    3. Paladin, level 2
  • Night ElfAlice
    1. Pandaren Brewmaster, level 6
    2. Demon Hunter, level 3
vs
Game length
00:20:47
Patch
1.32
Downloads
36
Terenas Stand LV
Game
1v1 on patch 1.32
File
.nwg
Uploaded
Oct 28, 2020 by Stowka
Game breakdown

Bido (Bido)

203 APM

Heroes

  • Mountain KingLevel 5
  • Blood MageLevel 5
  • PaladinLevel 2

Units

  • Peasant15
  • Knight7
  • Footman6
  • Forest Troll Shadow Priest5
  • Mortar Team5
  • Spell Breaker4
  • Forest Troll Berserker3
  • Goblin Zeppelin3
  • Siege Engine3
  • Goblin Shredder2
  • Mud Golem1
  • Priest1

Buildings

  • Scout Tower13
  • Farm10
  • Arcane Tower5
  • Workshop3
  • Arcane Vault2
  • Keep2
  • Guard Tower2
  • Castle2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • GunpowderLevel 3
  • Animal War Training
  • Plating
  • Fragmentation Shards
  • SwordsLevel 3

Items

  • Lesser Clarity Potion8
  • Scroll of Regeneration8
  • Potion of Healing4
  • Staff of Sanctuary2
  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Potion of Mana1
  • Tome of Retraining1
  • Scroll of Healing1

Control groups

Group 23456
Set 40 5 6 6 2
Used 386 123 198 56 36
Actions by type
Right clicks
1802
Selections
947
Control group selections
799
Control groups set
59
Build and train orders
271
Abilities
114
Basic commands
118
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Alice (天堂的猫)

259 APM

Heroes

  • Pandaren BrewmasterLevel 6
  • Demon HunterLevel 3

Units

  • Wisp23
  • Dryad9
  • Druid of the Claw7
  • Archer2
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1
  • Goblin Shredder1
  • Hippogryph1
  • Mud Golem1
  • Druid of the Talon1

Buildings

  • Moon Well11
  • Ancient of War6
  • Altar of Elders4
  • Ancient of Lore2
  • Tree of Life2
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Ultravision
  • Nature's Blessing
  • Backpack
  • Mark of the Claw
  • Strength of the WildLevel 2
  • Well Spring
  • Abolish Magic
  • Reinforced Hides
  • Hardened Skin

Items

  • Anti-magic Potion3
  • Potion of Healing2
  • Scroll of Town Portal2
  • Staff of Teleportation1
  • Staff of Preservation1
  • Orb of Venom1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 12345
Set 125 33 20 37 12
Used 1051 620 215 280 9
Actions by type
Right clicks
1511
Selections
889
Control group selections
2175
Control groups set
227
Build and train orders
145
Abilities
109
Basic commands
231
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
19,620

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,905 5:11 9,810 10:23 14,715 15:35 19,620 20:47
Army8,330
Economy1,510
Production910
Technology2,025
Support6,845
Nightelf
15,135

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,905 5:11 9,810 10:23 14,715 15:35 19,620 20:47
Army4,615
Economy2,060
Production2,080
Technology1,150
Support5,230
20:47 / 20:47
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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