Replay
  • UndeadGoaL
    1. Death Knight, level 5
    2. Lich, level 4
    3. Naga Sea Witch, level 3
  • Night ElfAlice
    1. Demon Hunter, level 6
    2. Naga Sea Witch, level 6
vs
Game length
00:24:41
Patch
1.32
Downloads
40
Turtle Rock
Game
1v1 on patch 1.32
File
.nwg
Uploaded
Oct 28, 2020 by Stowka
Game breakdown

GoaL (GoaL……)

257 APM

Heroes

  • Death KnightLevel 5
  • LichLevel 4
  • Naga Sea WitchLevel 3

Units

  • Acolyte10
  • Abomination10
  • Ghoul9
  • Crypt Fiend8
  • Obsidian Statue6
  • Meatwagon1

Buildings

  • Ziggurat8
  • Crypt3
  • Tomb of Relics2
  • Slaughterhouse2
  • Altar of Darkness1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Sacrificial Pit1
  • Nerubian Tower1

Upgrades

  • CannibalizeLevel 2
  • BurrowLevel 2
  • Ghoul Frenzy
  • Destroyer Form
  • Disease Cloud
  • Unholy Strength
  • Creature Attack
  • Unholy ArmorLevel 2

Items

  • Rod of Necromancy4
  • Potion of Lesser Invulnerability4
  • Scroll of Healing2
  • Potion of Mana2
  • Dust of Appearance1
  • Orb of Corruption1
  • Potion of Healing1
  • Scroll of Protection1

Control groups

Group 12345
Set 97 67 10 4 3
Used 954 600 241 194 9
Group 67890
Set 4 4 4 3 4
Used 106 15 3 1 2
Actions by type
Right clicks
1972
Selections
1192
Control group selections
2125
Control groups set
200
Build and train orders
190
Abilities
110
Basic commands
468
Item uses
15
Subgroup switches
0
Units removed from queue
1
Escape presses
4

Alice (天堂的猫)

289 APM

Heroes

  • Demon HunterLevel 6
  • Naga Sea WitchLevel 6

Units

  • Wisp27
  • Dryad10
  • Druid of the Claw9
  • Mountain Giant3
  • Archer1

Buildings

  • Moon Well11
  • Tree of Life4
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Ancient Protector1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Hardened Skin
  • Well Spring
  • Mark of the Claw
  • Resistant SkinLevel 2
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 2
  • Nature's Blessing

Items

  • Potion of Lesser Invulnerability3
  • Boots of Speed2
  • Staff of Preservation2
  • Potion of Healing2
  • Lesser Clarity Potion2
  • Staff of Teleportation1
  • Dust of Appearance1
  • Orb of Venom1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 182 37 10 13
Used 1601 831 447 317
Group 5890
Set 14 1 1 1
Used 61 2 2 2
Actions by type
Right clicks
1766
Selections
1156
Control group selections
3263
Control groups set
259
Build and train orders
195
Abilities
131
Basic commands
272
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

UndeadData incomplete
14,735

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,989 6:10 7,978 12:20 11,966 18:30 15,955 24:41
Army6,630
Economy750
Production1,135
Technology1,095
Support5,125

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
15,955

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,989 6:10 7,978 12:20 11,966 18:30 15,955 24:41
Army4,925
Economy2,980
Production820
Technology1,150
Support6,080

Partial spend: actions with unknown prices are excluded.

24:41 / 24:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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