Replay
  • Night ElfArk
    1. Keeper of the Grove, level 7
    2. Pandaren Brewmaster, level 7
  • Human淹死的Fish
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 3
vs
Game length
00:30:09
Patch
1.32
Downloads
41
Concealed Hill
Game
1v1 on patch 1.32
File
.nwg
Uploaded
Oct 27, 2020 by Stowka
Game breakdown

Ark (aardvark)

251 APM

Heroes

  • Keeper of the GroveLevel 7
  • Pandaren BrewmasterLevel 7

Units

  • Wisp31
  • Druid of the Claw8
  • Dryad6
  • Archer5
  • Hippogryph2
  • Goblin Shredder1

Buildings

  • Moon Well8
  • Ancient of War6
  • Tree of Life5
  • Altar of Elders2
  • Ancient of Lore2
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Ancient of Wind1

Upgrades

  • Nature's BlessingLevel 2
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Ultravision
  • Well Spring
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 4
  • Mark of the Claw

Items

  • Lesser Clarity Potion4
  • Staff of Preservation2
  • Orb of Venom2
  • Potion of Healing2
  • Moonstone2
  • Staff of Teleportation1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 17 22 4 1 1 2
Used 1208 893 26 234 210 274
Actions by type
Right clicks
2974
Selections
901
Control group selections
2845
Control groups set
47
Build and train orders
172
Abilities
258
Basic commands
278
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
10

淹死的Fish (淹死的Fish)

268 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 3
  • PaladinLevel 3

Units

  • Peasant31
  • Footman14
  • Knight9
  • Goblin Zeppelin5
  • Gryphon Rider4
  • Siege Engine3
  • Goblin Shredder2
  • Goblin Sapper2

Buildings

  • Scout Tower14
  • Farm12
  • Guard Tower7
  • Town Hall4
  • Arcane Tower3
  • Workshop3
  • Cannon Tower3
  • Altar of Kings2
  • Keep2
  • Castle2
  • Gryphon Aviary2
  • Barracks1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • DefendLevel 3
  • MasonryLevel 3
  • Lumber Harvesting
  • GunpowderLevel 4
  • PlatingLevel 4
  • Animal War TrainingLevel 2
  • Swords
  • Storm HammersLevel 2

Items

  • Scroll of Town Portal7
  • Scroll of Regeneration4
  • Lesser Clarity Potion3
  • Staff of Sanctuary3
  • Potion of Lesser Invulnerability2
  • Dust of Appearance1
  • Boots of Speed1

Control groups

Group 1234
Set 55 5 3 4
Used 651 40 792 993
Actions by type
Right clicks
2481
Selections
2159
Control group selections
2476
Control groups set
67
Build and train orders
255
Abilities
122
Basic commands
368
Item uses
13
Subgroup switches
0
Units removed from queue
7
Escape presses
6

Timeline

NightelfData incomplete
15,730

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,016 7:32 12,033 15:04 18,049 22:36 24,065 30:09
Army4,255
Economy3,560
Production1,720
Technology1,000
Support5,195

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
24,065

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,016 7:32 12,033 15:04 18,049 22:36 24,065 30:09
Army8,180
Economy3,865
Production1,220
Technology2,970
Support7,830

Partial spend: actions with unknown prices are excluded.

30:09 / 30:09
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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