Replay
  • UndeadRheagal
    1. Crypt Lord, level 3
  • UndeadQuberte
    1. Death Knight, level 2
    2. Lich, level 1
vs
Game length
00:06:37
Patch
1.32
Downloads
29
Concealed Hill
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Oct 26, 2020 by Stowka
Game breakdown

Rheagal (rheagal#1269)

239 APM

Heroes

  • Crypt LordLevel 3

Units

  • Crypt Fiend5
  • Acolyte4
  • Ghoul1

Buildings

  • Ziggurat3
  • Crypt1
  • Graveyard1
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Spirit Tower1
  • Halls of the Dead1

Upgrades

  • Creature Attack

Items

  • Rod of Necromancy1

Control groups

Group 12456
Set 10 10 3 2 1
Used 190 194 78 18 64
Actions by type
Right clicks
498
Selections
407
Control group selections
544
Control groups set
26
Build and train orders
31
Abilities
3
Basic commands
40
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Quberte (Qubertai#2114)

209 APM

Heroes

  • Death KnightLevel 3
  • LichLevel 1

Units

  • Acolyte4
  • Ghoul4
  • Crypt Fiend4
  • Obsidian Statue1

Buildings

  • Ziggurat3
  • Graveyard2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Halls of the Dead1
  • Spirit Tower1
  • Slaughterhouse1
  • Black Citadel1

Items

  • Rod of Necromancy1

Control groups

Group 1234578
Set 29 5 8 28 23 5 2
Used 102 29 6 104 101 6 6
Actions by type
Right clicks
595
Selections
195
Control group selections
354
Control groups set
100
Build and train orders
51
Abilities
14
Basic commands
43
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
3,535

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,078 1:39 2,155 3:18 3,233 4:57 4,310 6:37
Army1,195
Economy300
Production380
Technology565
Support1,095
Undead
4,310

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,078 1:39 2,155 3:18 3,233 4:57 4,310 6:37
Army1,540
Economy300
Production520
Technology790
Support1,160
6:37 / 6:37
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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