Replay
  • Night ElfArk
    1. Keeper of the Grove, level 4
    2. Goblin Alchemist, level 3
    3. Priestess of the Moon, level 1
  • OrcPride
    1. Blademaster, level 3
    2. Shadow Hunter, level 4
    3. Tauren Chieftain, level 3
vs
Game length
00:21:32
Patch
1.32
Downloads
24
Echo Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Oct 19, 2020 by Stowka
Game breakdown

Ark (ark#1284)

412 APM

Heroes

  • Keeper of the GroveLevel 4
  • Goblin AlchemistLevel 3
  • Priestess of the MoonLevel 1

Units

  • Wisp29
  • Archer27
  • Huntress2
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1

Buildings

  • Moon Well8
  • Altar of Elders2
  • Ancient of War2
  • Tree of Life2
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Strength of the MoonLevel 4
  • Ultravision
  • MarksmanshipLevel 4
  • Well Spring
  • Moon ArmorLevel 2

Items

  • Potion of Lesser Invulnerability3
  • Scroll of Healing2
  • Staff of Preservation2
  • Lesser Clarity Potion2
  • Orb of Venom2
  • Potion of Healing1
  • Moonstone1
  • Scroll of Protection1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 22 24 8 1 1 2
Used 1707 1767 59 290 191 313
Actions by type
Right clicks
2852
Selections
1305
Control group selections
4327
Control groups set
58
Build and train orders
117
Abilities
76
Basic commands
60
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Pride (Pride#12754)

307 APM

Heroes

  • BlademasterLevel 3
  • Shadow HunterLevel 4
  • Tauren ChieftainLevel 3

Units

  • Peon17
  • Grunt9
  • Shaman8
  • Tauren4
  • Troll Headhunter/Berserker2
  • Troll Headhunter/Berserker1
  • Troll Witch Doctor1

Buildings

  • Orc Burrow9
  • Voodoo Lounge4
  • Watch Tower3
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Spirit Lodge1
  • War Mill1
  • Great Hall1
  • Fortress1
  • Tauren Totem1

Upgrades

  • Berserker Strength
  • Shaman TrainingLevel 3
  • Reinforced DefensesLevel 2
  • ArmorLevel 4
  • Spirit Walker Training
  • Melee WeaponsLevel 2
  • Berserker Upgrade
  • Witch Doctor Training
  • PulverizeLevel 2

Items

  • Healing Salve11
  • Scroll of Speed5
  • Scroll of Healing5
  • Potion of Lesser Invulnerability4
  • Lesser Clarity Potion3
  • Potion of Mana3
  • Circlet of Nobility2
  • Scroll of Town Portal2
  • Dust of Appearance1
  • Staff of Teleportation1
  • Potion of Invisibility1

Control groups

Group 1234567
Set 59 21 1 3 3 1 3
Used 520 674 363 401 450 24 2
Actions by type
Right clicks
1845
Selections
1112
Control group selections
2434
Control groups set
91
Build and train orders
231
Abilities
122
Basic commands
710
Item uses
8
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Timeline

NightelfData incomplete
13,700

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,240 5:23 8,480 10:46 12,720 16:09 16,960 21:32
Army4,340
Economy2,420
Production660
Technology925
Support5,355

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
16,960

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,240 5:23 8,480 10:46 12,720 16:09 16,960 21:32
Army4,510
Economy1,660
Production645
Technology940
Support9,205

Partial spend: actions with unknown prices are excluded.

21:32 / 21:32
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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