Replay
  • UndeadKraV
    1. Crypt Lord, level 5
    2. Death Knight, level 4
    3. Lich, level 3
  • HumanThorZaIN
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 3
vs
Game length
00:22:05
Patch
1.32
Downloads
29
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Oct 13, 2020 by penseeeternelle
Game breakdown

KraV (KraV#21403)

296 APM

Heroes

  • Crypt LordLevel 5
  • Death KnightLevel 4
  • LichLevel 3

Units

  • Acolyte20
  • Ghoul11
  • Necromancer8
  • Gargoyle7
  • Meatwagon3
  • Obsidian Statue2

Buildings

  • Ziggurat8
  • Crypt4
  • Nerubian Tower2
  • Temple of the Damned2
  • Altar of Darkness1
  • Tomb of Relics1
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1
  • Spirit Tower1
  • Black Citadel1
  • Sacrificial Pit1
  • Slaughterhouse1

Upgrades

  • Creature AttackLevel 2
  • Unholy StrengthLevel 3
  • Stone Form
  • Necromancer TrainingLevel 2
  • Exhume Corpses
  • Disease Cloud
  • Skeletal Mastery
  • Ghoul Frenzy

Items

  • Scroll of Healing3
  • Rod of Necromancy2
  • Sacrificial Skull1
  • Orb of Corruption1
  • Scroll of Town Portal1
  • Gloves of Haste1
  • Claws of Attack +61
  • Potion of Mana1

Control groups

Group 1234
Set 968 457 116 22
Used 689 513 171 4
Actions by type
Right clicks
2386
Selections
710
Control group selections
1377
Control groups set
1563
Build and train orders
152
Abilities
59
Basic commands
199
Item uses
12
Subgroup switches
0
Units removed from queue
1
Escape presses
0

ThorZaIN (ThorZaIN#1694)

228 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3
  • PaladinLevel 3

Units

  • Peasant24
  • Flying Machine13
  • Footman7
  • Spell Breaker5
  • Priest5
  • Knight2
  • Goblin Zeppelin1
  • Goblin Shredder1

Buildings

  • Farm12
  • Scout Tower11
  • Guard Tower6
  • Arcane Tower5
  • Arcane Sanctum3
  • Altar of Kings2
  • Barracks2
  • Arcane Vault2
  • Workshop2
  • Town Hall1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Castle1

Upgrades

  • MasonryLevel 2
  • Flak Cannons
  • Gunpowder
  • PlatingLevel 3
  • Priest TrainingLevel 2
  • Animal War Training
  • SwordsLevel 3
  • Control Magic
  • Sorceress TrainingLevel 2
  • Fragmentation Shards
  • Flying Machine Bombs
  • Flare

Items

  • Lesser Clarity Potion3
  • Staff of Sanctuary2
  • Scroll of Healing2
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Runed Bracers1
  • Tome of Retraining1
  • Potion of Mana1

Control groups

Group 12345
Set 63 54 14 2 3
Used 350 317 135 202 64
Group 6890
Set 4 2 1 1
Used 37 2 139 180
Actions by type
Right clicks
1751
Selections
1086
Control group selections
1426
Control groups set
144
Build and train orders
198
Abilities
115
Basic commands
190
Item uses
2
Subgroup switches
0
Units removed from queue
1
Escape presses
6

Timeline

Undead
14,535

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,216 5:31 8,433 11:02 12,649 16:33 16,865 22:05
Army4,795
Economy1,725
Production1,505
Technology1,540
Support4,970
Human
16,865

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,216 5:31 8,433 11:02 12,649 16:33 16,865 22:05
Army5,100
Economy2,185
Production1,410
Technology2,000
Support6,170
22:05 / 22:05
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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