Replay
  • UndeadWFZ
    1. Death Knight, level 3
    2. Lich, level 1
    3. Dark Ranger, level 1
  • UndeadEer0
    1. Death Knight, level 4
    2. Lich, level 2
    3. Dark Ranger, level 2
vs
Game length
00:16:13
Patch
1.32
Downloads
52
Concealed Hill
Game
1v1 on patch 1.32
File
.nwg
Uploaded
Oct 2, 2020 by Stowka
Game breakdown

WFZ (虎牙wfz)

233 APM

Heroes

  • Death KnightLevel 3
  • LichLevel 1
  • Dark RangerLevel 1

Units

  • Crypt Fiend8
  • Acolyte6
  • Ghoul5
  • Obsidian Statue4
  • Banshee2
  • Abomination1

Buildings

  • Ziggurat4
  • Crypt3
  • Slaughterhouse2
  • Altar of Darkness1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Nerubian Tower1
  • Black Citadel1
  • Temple of the Damned1

Upgrades

  • Destroyer Form
  • Creature Attack
  • Banshee Training

Items

  • Rod of Necromancy6
  • Orb of Corruption2
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 59 36 28 28 45
Used 500 105 158 111 19
Actions by type
Right clicks
1682
Selections
649
Control group selections
893
Control groups set
196
Build and train orders
115
Abilities
50
Basic commands
149
Item uses
4
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Eer0 (eer0)

308 APM

Heroes

  • Death KnightLevel 5
  • LichLevel 2
  • Dark RangerLevel 2

Units

  • Crypt Fiend8
  • Acolyte7
  • Ghoul7
  • Obsidian Statue4
  • Banshee3

Buildings

  • Ziggurat9
  • Altar of Darkness8
  • Slaughterhouse3
  • Black Citadel2
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Nerubian Tower1
  • Spirit Tower1
  • Temple of the Damned1
  • Necropolis1

Upgrades

  • Destroyer Form
  • Creature Attack
  • Banshee TrainingLevel 2
  • Creature Carapace

Items

  • Rod of Necromancy7
  • Circlet of Nobility2
  • Orb of Corruption1
  • Dust of Appearance1

Control groups

Group 12345
Set 64 10 7 9 1
Used 588 427 192 63 66
Actions by type
Right clicks
2069
Selections
935
Control group selections
1336
Control groups set
91
Build and train orders
122
Abilities
63
Basic commands
295
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Undead
9,150

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,031 4:03 6,063 8:06 9,094 12:09 12,125 16:13
Army3,670
Economy450
Production1,215
Technology820
Support2,995
Undead
12,125

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,031 4:03 6,063 8:06 9,094 12:09 12,125 16:13
Army3,825
Economy750
Production2,215
Technology1,290
Support4,045
16:13 / 16:13
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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