Replay
  • HumanCaSpeND
    1. Paladin, level 10
  • Undead千古月神
    1. Crypt Lord, level 5
    2. Death Knight, level 3
    3. Lich, level 4
vs
Game length
00:28:48
Patch
1.32
Downloads
86
Terenas Stand LV
Highlight
Silver highlight
Game
1v1 on patch 1.32
File
.nwg
Uploaded
Oct 1, 2020 by x3-DemoN
Game breakdown

CaSpeND (Paradigm)

300 APM

Heroes

  • PaladinLevel 10

Units

  • Peasant29
  • Footman7
  • Forest Troll Shadow Priest7
  • Flying Machine7
  • Forest Troll Berserker6
  • Dragonhawk Rider5
  • Mud Golem4
  • Gryphon Rider3
  • Mortar Team2
  • Goblin Sapper2
  • Siege Engine2
  • Priest2
  • Knight2
  • Goblin Zeppelin1

Buildings

  • Scout Tower22
  • Farm12
  • Guard Tower10
  • Arcane Tower6
  • Gryphon Aviary3
  • Town Hall2
  • Arcane Vault2
  • Keep2
  • Lumber Mill2
  • Workshop2
  • Cannon Tower2
  • Altar of Kings1
  • Barracks1
  • Castle1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Lumber HarvestingLevel 4
  • MasonryLevel 3
  • Cloud
  • Storm HammersLevel 2
  • Animal War TrainingLevel 2
  • ArmorLevel 2
  • Fragmentation ShardsLevel 2
  • SwordsLevel 3
  • BarrageLevel 2
  • Priest TrainingLevel 4
  • Flak CannonsLevel 2
  • Flying Machine BombsLevel 2

Items

  • Lesser Clarity Potion7
  • Potion of Mana7
  • Potion of Healing5
  • Scroll of Town Portal4
  • Scroll of Regeneration2
  • Scroll of Healing2
  • Potion of Lesser Invulnerability2
  • Staff of Teleportation2
  • Dust of Appearance1
  • Boots of Speed1

Control groups

Group 12345
Set 800 317 107 33 25
Used 1279 603 178 6 141
Group 6890
Set 4 29 12 21
Used 39 200 239 269
Actions by type
Right clicks
2370
Selections
845
Control group selections
2954
Control groups set
1348
Build and train orders
286
Abilities
196
Basic commands
494
Item uses
13
Subgroup switches
0
Units removed from queue
1
Escape presses
7

千古月神

126 APM

Heroes

  • Crypt LordLevel 5
  • Death KnightLevel 3
  • LichLevel 4

Units

  • Acolyte39
  • Ghoul11
  • Gargoyle7
  • Goblin Shredder5
  • Crypt Fiend5
  • Obsidian Statue4
  • Banshee3
  • Goblin Zeppelin2

Buildings

  • Ziggurat10
  • Crypt3
  • Nerubian Tower3
  • Spirit Tower3
  • Altar of Darkness2
  • Tomb of Relics2
  • Necropolis2
  • Slaughterhouse2
  • Temple of the Damned2
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Burrow
  • Ghoul Frenzy
  • Banshee TrainingLevel 2
  • Cannibalize
  • Web
  • Creature Attack
  • Creature Carapace

Items

  • Potion of Mana5
  • Potion of Healing3
  • Orb of Corruption3
  • Potion of Lesser Invulnerability2
  • Staff of Teleportation2
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Scroll of Town Portal1
  • Potion of Invisibility1
  • Circlet of Nobility1

Control groups

Group 124
Set 31 8 2
Used 388 84 216
Actions by type
Right clicks
1549
Selections
874
Control group selections
688
Control groups set
41
Build and train orders
229
Abilities
75
Basic commands
21
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

HumanData incomplete
25,585

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,396 7:12 12,793 14:24 19,189 21:36 25,585 28:48
Army8,690
Economy2,945
Production1,190
Technology3,110
Support9,650

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
20,345

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,396 7:12 12,793 14:24 19,189 21:36 25,585 28:48
Army7,240
Economy3,375
Production1,550
Technology1,705
Support6,475

Partial spend: actions with unknown prices are excluded.

28:48 / 28:48
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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