Replay
  • Night ElfWarchiefRich
    1. Warden, level 5
    2. Pandaren Brewmaster, level 5
  • HumanSok
    1. Archmage, level 5
    2. Mountain King, level 2
vs
Game length
00:29:12
Patch
1.26
Downloads
72
Echo Isles
Game
1v1 on patch 1.26 (build 6059)
File
.w3g
Uploaded
Apr 4, 2018 by x3-DemoN
Game breakdown

Sok (u2.emalfan)

249 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4

Units

  • Peasant24
  • Flying Machine19
  • Footman10
  • Dragonhawk Rider10
  • Spell Breaker5
  • Sorceress4
  • Priest4
  • Mortar Team4
  • Forest Troll Berserker2
  • Forest Troll Shadow Priest1

Buildings

  • Guard Tower28
  • Scout Tower25
  • Farm13
  • Arcane Tower8
  • Keep2
  • Lumber Mill2
  • Arcane Sanctum2
  • Castle2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Blacksmith1
  • Workshop1
  • Gryphon Aviary1

Upgrades

  • Lumber Harvesting
  • MasonryLevel 2
  • Magic Sentry
  • Priest TrainingLevel 2
  • GunpowderLevel 5
  • Sorceress TrainingLevel 3
  • Flare
  • Fragmentation ShardsLevel 2
  • Flying Machine BombsLevel 3
  • Flak Cannons
  • Swords
  • Plating

Items

  • Scroll of Healing8
  • Ivory Tower7
  • Potion of Invisibility4
  • Boots of Speed3
  • Potion of Lesser Invulnerability3
  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Staff of Teleportation1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 239 129 12 118 14
Used 583 544 447 306 217
Group 6790
Set 2 3 1 1
Used 75 63 188 221
Actions by type
Right clicks
2335
Selections
929
Control group selections
2644
Control groups set
519
Build and train orders
324
Abilities
196
Basic commands
181
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
6

WarchiefRich (HuntressShaped)

298 APM

Heroes

  • WardenLevel 8
  • Pandaren BrewmasterLevel 5

Units

  • Wisp33
  • Chimaera9
  • Hippogryph8
  • Forest Troll Shadow Priest5
  • Druid of the Claw4
  • Faerie Dragon3
  • Forest Troll Berserker2
  • Dryad2
  • Archer1

Buildings

  • Moon Well11
  • Hunter's Hall4
  • Ancient of War2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of Wind2
  • Chimaera Roost2
  • Altar of Elders1
  • Tree of Ages1
  • Tree of Life1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 7
  • Well Spring
  • Mark of the ClawLevel 2
  • Corrosive BreathLevel 2
  • Reinforced HidesLevel 7

Items

  • Dust of Appearance5
  • Moonstone4
  • Scroll of Healing3
  • Anti-magic Potion3
  • Orb of Venom1
  • Scroll of Town Portal1
  • Staff of Preservation1

Control groups

Group 1236
Set 48 20 18 4
Used 1525 1496 310 14
Group 7890
Set 4 2 1 1
Used 22 146 82 145
Actions by type
Right clicks
3569
Selections
730
Control group selections
3740
Control groups set
98
Build and train orders
206
Abilities
154
Basic commands
124
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

HumanData incomplete
24,580

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,145 7:18 12,290 14:36 18,435 21:54 24,580 29:12
Army8,700
Economy2,185
Production920
Technology4,280
Support8,495

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
19,300

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,145 7:18 12,290 14:36 18,435 21:54 24,580 29:12
Army7,620
Economy2,320
Production1,370
Technology1,305
Support6,685

Partial spend: actions with unknown prices are excluded.

29:12 / 29:12
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays