Replay
  • HumanBike
    1. Archmage, level 4
    2. Goblin Alchemist, level 3
  • Night ElfPassion
    1. Beastmaster, level 5
vs
Game length
00:12:20
Patch
1.32
Downloads
38
Echo Isles
Game
1v1 on patch 1.32
File
.nwg
Uploaded
Sep 29, 2020 by Stowka
Game breakdown

Bike (你还要啥自)

215 APM

Heroes

  • ArchmageLevel 4
  • Goblin AlchemistLevel 3

Units

  • Peasant10
  • Footman7
  • Rifleman7
  • Priest5
  • Sorceress1

Buildings

  • Farm9
  • Scout Tower3
  • Arcane Tower3
  • Keep2
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Defend
  • Priest Training
  • Long Rifles
  • Gunpowder

Items

  • Lesser Clarity Potion2
  • Ivory Tower1
  • Potion of Mana1
  • Potion of Healing1

Control groups

Group 123456
Set 1 47 2 8 5 4
Used 287 262 265 365 189 21
Actions by type
Right clicks
543
Selections
269
Control group selections
1389
Control groups set
67
Build and train orders
131
Abilities
22
Basic commands
172
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Passion (FraPassion)

239 APM

Heroes

  • BeastmasterLevel 5

Units

  • Wisp20
  • Archer6
  • Forest Troll Shadow Priest3
  • Druid of the Claw3
  • Forest Troll Berserker1

Buildings

  • Moon Well4
  • Ancient of War3
  • Ancient of Lore3
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Ultravision
  • Druid of the Claw TrainingLevel 3

Items

  • Potion of Healing6
  • Moonstone3
  • Lesser Clarity Potion3
  • Scroll of Healing1
  • Staff of Teleportation1
  • Orb of Venom1
  • Anti-magic Potion1

Control groups

Group 12345
Set 51 19 11 2 5
Used 489 207 130 75 5
Actions by type
Right clicks
1052
Selections
498
Control group selections
906
Control groups set
88
Build and train orders
134
Abilities
43
Basic commands
173
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Human
7,585

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,181 3:05 4,363 6:10 6,544 9:15 8,725 12:20
Army3,210
Economy750
Production490
Technology1,075
Support2,060
NightelfData incomplete
8,725

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,181 3:05 4,363 6:10 6,544 9:15 8,725 12:20
Army2,375
Economy1,200
Production1,095
Technology750
Support3,305

Partial spend: actions with unknown prices are excluded.

12:20 / 12:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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