Replay
  • UndeadHappy
    1. Death Knight, level 2
    2. Dark Ranger, level 1
  • UndeadImud
    1. Lich, level 1
vs
Game length
00:06:38
Patch
1.32
Downloads
64
Amazonia
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Sep 28, 2020 by Stowka
Game breakdown

Happy (Happy#2384)

353 APM

Heroes

  • Death KnightLevel 2
  • Dark RangerLevel 1

Units

  • Acolyte5
  • Crypt Fiend5
  • Ghoul2

Buildings

  • Ziggurat3
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Nerubian Tower1
  • Halls of the Dead1
  • Black Citadel1

Items

  • Rod of Necromancy2

Control groups

Group 1245
Set 61 30 21 20
Used 369 148 170 259
Group 6790
Set 27 5 4 4
Used 2 0 3 0
Actions by type
Right clicks
688
Selections
367
Control group selections
951
Control groups set
172
Build and train orders
42
Abilities
10
Basic commands
85
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Imud (IMud#2977)

267 APM

Heroes

  • LichLevel 1

Units

  • Ghoul9
  • Acolyte3

Buildings

  • Altar of Darkness4
  • Ziggurat2
  • Nerubian Tower2
  • Crypt1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1

Items

  • Rod of Necromancy2
  • Boots of Speed1

Control groups

Group 23456
Set 54 12 1 10 4
Used 240 6 32 295 95
Actions by type
Right clicks
674
Selections
210
Control group selections
668
Control groups set
81
Build and train orders
25
Abilities
9
Basic commands
73
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
2

Timeline

Undead
3,910

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,066 1:39 2,133 3:19 3,199 4:58 4,265 6:38
Army1,315
Economy375
Production380
Technology745
Support1,095
Undead
4,265

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,066 1:39 2,133 3:19 3,199 4:58 4,265 6:38
Army1,080
Economy225
Production920
Technology845
Support1,195
6:38 / 6:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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