Replay
  • HumanFzu Galaxy
    1. Archmage, level 3
    2. Mountain King, level 1
vs
Game length
00:07:30
Patch
1.32
Downloads
31
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Sep 14, 2020 by penseeeternelle
Game breakdown

Fzu Galaxy (TommyQu#1757)

235 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 1

Units

  • Peasant13
  • Footman7
  • Priest2

Buildings

  • Farm7
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1

Control groups

Group 123
Set 55 9 2
Used 357 253 39
Actions by type
Right clicks
603
Selections
269
Control group selections
649
Control groups set
66
Build and train orders
64
Abilities
4
Basic commands
72
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

QuePasoAqui (QuePasoAqui#1575)

219 APM

Heroes

  • ArchmageLevel 3

Units

  • Footman11
  • Peasant8
  • Priest3

Buildings

  • Farm5
  • Keep2
  • Arcane Tower2
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion1
  • Potion of Healing1

Control groups

Group 123456
Set 10 1 4 1 1 1
Used 92 21 30 208 176 84
Actions by type
Right clicks
558
Selections
252
Control group selections
611
Control groups set
18
Build and train orders
97
Abilities
2
Basic commands
55
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
4,060

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,255 1:52 2,510 3:45 3,765 5:37 5,020 7:30
Army1,215
Economy975
Production640
Technology390
Support840
Human
5,020

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,255 1:52 2,510 3:45 3,765 5:37 5,020 7:30
Army1,890
Economy600
Production640
Technology780
Support1,110
7:30 / 7:30
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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