Replay
  • HumanRichApM
    1. Mountain King, level 3
  • UndeadGodFather
    1. Crypt Lord, level 3
vs
Game length
00:06:49
Patch
1.32
Downloads
28
Echo Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Sep 13, 2020 by penseeeternelle
Game breakdown

RichApM (RichApM#2386)

239 APM

Heroes

  • Mountain KingLevel 3

Units

  • Peasant17
  • Footman5
  • Forest Troll Shadow Priest3
  • Forest Troll Berserker1

Buildings

  • Farm4
  • Town Hall4
  • Altar of Kings2
  • Scout Tower2
  • Arcane Tower2
  • Barracks1
  • Lumber Mill1

Items

  • Staff of Teleportation1
  • Boots of Speed1

Control groups

Group 12345
Set 33 10 1 3 4
Used 285 218 65 31 22
Actions by type
Right clicks
504
Selections
209
Control group selections
621
Control groups set
51
Build and train orders
54
Abilities
27
Basic commands
115
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

GodFather (Godfather#22827)

231 APM

Heroes

  • Crypt LordLevel 3

Units

  • Ghoul12
  • Acolyte6
  • Forest Troll Shadow Priest1

Buildings

  • Ziggurat4
  • Nerubian Tower4
  • Tomb of Relics2
  • Crypt1
  • Altar of Darkness1
  • Necropolis1

Items

  • Rod of Necromancy1
  • Sacrificial Skull1
  • Dust of Appearance1

Control groups

Group 1235
Set 98 10 2 1
Used 93 234 165 59
Actions by type
Right clicks
603
Selections
170
Control group selections
551
Control groups set
111
Build and train orders
55
Abilities
5
Basic commands
46
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
5,880

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,470 1:42 2,940 3:24 4,410 5:06 5,880 6:49
Army1,505
Economy2,815
Production520
Technology140
Support900
Undead
4,225

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,470 1:42 2,940 3:24 4,410 5:06 5,880 6:49
Army1,635
Economy675
Production380
Technology400
Support1,135
6:49 / 6:49
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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