Replay
  • UndeadSkutt
    1. Crypt Lord, level 6
    2. Death Knight, level 4
    3. Lich, level 4
  • HumanCounting1
    1. Archmage, level 5
    2. Mountain King, level 5
    3. Paladin, level 4
vs
Game length
00:25:19
Patch
1.32
Downloads
33
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Sep 13, 2020 by penseeeternelle
Game breakdown

Skutt (Skutt#2463)

167 APM

Heroes

  • Crypt LordLevel 6
  • Death KnightLevel 4
  • LichLevel 4

Units

  • Acolyte15
  • Crypt Fiend14
  • Ghoul11
  • Banshee10
  • Obsidian Statue8
  • Abomination4
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1
  • Gargoyle1
  • Necromancer1

Buildings

  • Ziggurat8
  • Necropolis3
  • Nerubian Tower3
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1
  • Temple of the Damned1
  • Black Citadel1

Upgrades

  • Cannibalize
  • Creature AttackLevel 3
  • Ghoul Frenzy
  • Destroyer Form
  • Banshee TrainingLevel 2
  • Burrow
  • Disease Cloud
  • Creature Carapace
  • Unholy Strength

Items

  • Scroll of Healing7
  • Scroll of Town Portal4
  • Rod of Necromancy2
  • Potion of Mana2
  • Potion of Lesser Invulnerability2
  • Sacrificial Skull1
  • Orb of Corruption1

Control groups

Group 12345
Set 92 18 3 41 40
Used 433 337 189 79 33
Actions by type
Right clicks
1242
Selections
965
Control group selections
1071
Control groups set
194
Build and train orders
207
Abilities
112
Basic commands
379
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Counting1 (CountinG#11899)

278 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 5
  • PaladinLevel 4

Units

  • Peasant14
  • Priest9
  • Knight7
  • Spell Breaker7
  • Rifleman6
  • Footman5
  • Forest Troll Shadow Priest4
  • Forest Troll Berserker1

Buildings

  • Farm11
  • Scout Tower6
  • Arcane Tower3
  • Guard Tower3
  • Altar of Kings2
  • Arcane Sanctum2
  • Barracks1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Castle1
  • Arcane Vault1
  • Town Hall1
  • Gryphon Aviary1

Upgrades

  • Priest TrainingLevel 2
  • Long Rifles
  • Gunpowder

Items

  • Scroll of Healing3
  • Lesser Clarity Potion3
  • Scroll of Town Portal2
  • Potion of Lesser Invulnerability2
  • Scroll of Regeneration2
  • Staff of Sanctuary1
  • Tome of Retraining1
  • Potion of Mana1

Control groups

Group 1234560
Set 59 13 1 1 2 3 1
Used 1184 781 270 199 132 69 0
Actions by type
Right clicks
2682
Selections
1122
Control group selections
2635
Control groups set
80
Build and train orders
191
Abilities
95
Basic commands
146
Item uses
7
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Timeline

UndeadData incomplete
20,165

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,041 6:19 10,083 12:39 15,124 18:59 20,165 25:19
Army9,200
Economy1,800
Production675
Technology1,295
Support7,195

Partial spend: actions with unknown prices are excluded.

Human
15,595

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,041 6:19 10,083 12:39 15,124 18:59 20,165 25:19
Army7,365
Economy1,435
Production960
Technology1,175
Support4,660
25:19 / 25:19
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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