Replay
  • UndeadEnTe
    1. Death Knight, level 7
    2. Lich, level 8
    3. Dark Ranger, level 5
  • Night ElfHoT
    1. Firelord, level 7
    2. Naga Sea Witch, level 8
vs
Game length
00:46:28
Patch
1.32
Downloads
112
Last Refuge 1.3
Highlight
Silver highlight
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Sep 13, 2020 by x3-DemoN
Game breakdown

EnTe (EnTe#21775)

201 APM

Heroes

  • Death KnightLevel 7
  • LichLevel 8
  • Dark RangerLevel 5

Units

  • Crypt Fiend15
  • Abomination14
  • Acolyte12
  • Obsidian Statue11
  • Ghoul8
  • Meatwagon1

Buildings

  • Ziggurat7
  • Tomb of Relics3
  • Slaughterhouse2
  • Necropolis2
  • Nerubian Tower2
  • Crypt1
  • Altar of Darkness1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Disease Cloud
  • Destroyer Form
  • Creature Attack
  • Cannibalize
  • WebLevel 2
  • Unholy ArmorLevel 3
  • Unholy StrengthLevel 4

Items

  • Scroll of Healing7
  • Potion of Mana6
  • Rod of Necromancy5
  • Potion of Healing5
  • Potion of Lesser Invulnerability5
  • Scroll of Town Portal3
  • Dust of Appearance1
  • Sacrificial Skull1
  • Orb of Corruption1
  • Scroll of Protection1

Control groups

Group 12
Set 111 22
Used 1097 1034
Actions by type
Right clicks
4341
Selections
1831
Control group selections
2131
Control groups set
133
Build and train orders
440
Abilities
207
Basic commands
153
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
8

HoT (hhh#2991)

228 APM

Heroes

  • FirelordLevel 7
  • Naga Sea WitchLevel 8

Units

  • Wisp33
  • Druid of the Claw18
  • Hippogryph11
  • Dryad9
  • Archer7
  • Chimaera6
  • Mountain Giant3
  • Faerie Dragon3
  • Druid of the Talon2
  • Forest Troll Berserker1
  • Goblin Shredder1

Buildings

  • Moon Well9
  • Tree of Life3
  • Ancient of War2
  • Ancient of Lore2
  • Ancient of Wonders2
  • Chimaera Roost2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Improved Bows
  • Druid of the Claw TrainingLevel 2
  • Ultravision
  • Abolish Magic
  • Well Spring
  • Reinforced HidesLevel 3
  • Strength of the WildLevel 3
  • Hardened Skin
  • Resistant Skin
  • Mark of the Claw
  • Nature's Blessing
  • Backpack

Items

  • Moonstone14
  • Lesser Clarity Potion10
  • Anti-magic Potion5
  • Potion of Healing5
  • Potion of Mana4
  • Scroll of Healing3
  • Orb of Venom2
  • Staff of Preservation2
  • Scroll of Town Portal2

Control groups

Group 123456
Set 319 64 36 68 6 2
Used 700 379 371 399 107 203
Actions by type
Right clicks
3860
Selections
2557
Control group selections
2159
Control groups set
495
Build and train orders
429
Abilities
287
Basic commands
701
Item uses
26
Subgroup switches
0
Units removed from queue
0
Escape presses
10

Timeline

UndeadData incomplete
23,060

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,906 11:37 13,813 23:14 20,719 34:51 27,625 46:28
Army9,975
Economy1,350
Production660
Technology1,170
Support9,905

Partial spend: actions with unknown prices are excluded.

Nightelf
27,625

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,906 11:37 13,813 23:14 20,719 34:51 27,625 46:28
Army12,970
Economy3,000
Production1,220
Technology1,250
Support9,185
46:28 / 46:28
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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