Replay
  • Night ElfFoggy
    1. Beastmaster, level 6
    2. Pandaren Brewmaster, level 3
  • HumanYAwS
    1. Archmage, level 6
    2. Beastmaster, level 6
vs
Game length
00:23:10
Patch
1.26
Downloads
49
Crystal Kingdom
Game
1v1 on patch 1.26 (build 6059)
File
.w3g
Uploaded
Apr 4, 2018 by x3-DemoN
Game breakdown

YAwS (b2w.yaws)

227 APM

Heroes

  • ArchmageLevel 6
  • BeastmasterLevel 7

Units

  • Peasant22
  • Footman11
  • Priest8
  • Mortar Team8
  • Spell Breaker6
  • Sorceress5
  • Magnataur Warrior2
  • Flying Machine1

Buildings

  • Farm10
  • Scout Tower6
  • Guard Tower5
  • Arcane Tower3
  • Altar of Kings2
  • Arcane Sanctum2
  • Barracks1
  • Lumber Mill1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Workshop1
  • Town Hall1

Upgrades

  • Lumber Harvesting
  • Priest Training
  • Magic Sentry

Items

  • Lesser Clarity Potion5
  • Scroll of Regeneration3
  • Ivory Tower2
  • Scroll of Healing1

Control groups

Group 12345
Set 85 20 7 6 3
Used 713 398 127 338 142
Actions by type
Right clicks
1409
Selections
1021
Control group selections
1718
Control groups set
121
Build and train orders
297
Abilities
87
Basic commands
533
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Foggy (Foggy-)

303 APM

Heroes

  • BeastmasterLevel 7
  • Pandaren BrewmasterLevel 3

Units

  • Wisp32
  • Dryad27
  • Huntress13
  • Archer1

Buildings

  • Moon Well5
  • Altar of Elders4
  • Ancient of War4
  • Ancient Protector3
  • Tree of Ages2
  • Ancient of Lore2
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Life1

Upgrades

  • Abolish MagicLevel 2
  • Nature's Blessing
  • Reinforced HidesLevel 2

Items

  • Lesser Clarity Potion4
  • Potion of Healing3
  • Potion of Mana1
  • Staff of Preservation1
  • Moonstone1
  • Scroll of Town Portal1

Control groups

Group 1234567
Set 210 49 9 3 3 4 2
Used 596 267 21 146 327 128 348
Actions by type
Right clicks
2559
Selections
1264
Control group selections
1833
Control groups set
280
Build and train orders
276
Abilities
233
Basic commands
479
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Human
13,315

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,686 5:47 7,373 11:35 11,059 17:22 14,745 23:10 U U
Army6,840
Economy2,035
Production960
Technology930
Support2,550
NightelfData incomplete
14,745

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,686 5:47 7,373 11:35 11,059 17:22 14,745 23:10
Army6,580
Economy2,260
Production1,630
Technology840
Support3,435

Partial spend: actions with unknown prices are excluded.

23:10 / 23:10
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays