Replay
  • UndeadDuck
    1. Death Knight, level 3
    2. Lich, level 1
  • Night ElfMeecro
    1. Keeper of the Grove, level 2
    2. Goblin Alchemist, level 1
vs
Game length
00:08:41
Patch
1.32
Downloads
45
Concealed Hill
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Sep 9, 2020 by Stowka
Game breakdown

Duck (PLZLEAVEDUCK#1467)

230 APM

Heroes

  • Death KnightLevel 3
  • LichLevel 1

Units

  • Gargoyle8
  • Ghoul4
  • Acolyte3

Buildings

  • Ziggurat4
  • Graveyard3
  • Crypt2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Nerubian Tower1

Upgrades

  • Creature Attack

Items

  • Rod of Necromancy2
  • Dust of Appearance1

Control groups

Group 12456
Set 18 16 4 1 1
Used 142 154 95 152 0
Actions by type
Right clicks
1019
Selections
278
Control group selections
543
Control groups set
40
Build and train orders
42
Abilities
13
Basic commands
31
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Meecro (Meecro#11704)

269 APM

Heroes

  • Keeper of the GroveLevel 2
  • Goblin AlchemistLevel 1

Units

  • Wisp15
  • Archer5
  • Hippogryph5
  • Faerie Dragon1

Buildings

  • Altar of Elders6
  • Moon Well3
  • Ancient of Wind2
  • Ancient of War1
  • Tree of Ages1
  • Tree of Life1
  • Ancient of Wonders1
  • Hunter's Hall1

Items

  • Staff of Preservation1
  • Lesser Clarity Potion1
  • Potion of Healing1

Control groups

Group 123890
Set 115 3 2 1 1 3
Used 430 0 12 211 232 213
Actions by type
Right clicks
710
Selections
173
Control group selections
1098
Control groups set
125
Build and train orders
46
Abilities
30
Basic commands
89
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Undead
5,005

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,476 2:10 2,953 4:20 4,429 6:30 5,905 8:41
Army1,880
Economy225
Production580
Technology420
Support1,900
Nightelf
5,905

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,476 2:10 2,953 4:20 4,429 6:30 5,905 8:41
Army1,605
Economy1,240
Production1,530
Technology320
Support1,210
8:41 / 8:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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