Replay
  • UndeadHazu
    1. Death Knight, level 3
    2. Lich, level 2
    3. Dark Ranger, level 1
  • HumanShorty
    1. Archmage, level 4
    2. Mountain King, level 2
    3. Paladin, level 2
vs
Game length
00:18:17
Patch
1.32
Downloads
46
Echo Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Aug 30, 2020 by Stowka
Game breakdown

Hazu (Hazu#1865)

278 APM

Heroes

  • Death KnightLevel 3
  • LichLevel 4
  • Dark RangerLevel 1

Units

  • Acolyte21
  • Ghoul11
  • Meatwagon4
  • Crypt Fiend3
  • Obsidian Statue1

Buildings

  • Ziggurat7
  • Spirit Tower5
  • Tomb of Relics4
  • Halls of the Dead2
  • Nerubian Tower2
  • Slaughterhouse2
  • Altar of Darkness1
  • Crypt1
  • Graveyard1
  • Black Citadel1
  • Necropolis1

Upgrades

  • Ghoul FrenzyLevel 3

Items

  • Rod of Necromancy4
  • Scroll of Town Portal3
  • Orb of Corruption1

Control groups

Group 12
Set 914 30
Used 907 513
Actions by type
Right clicks
1947
Selections
498
Control group selections
1420
Control groups set
944
Build and train orders
128
Abilities
53
Basic commands
21
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Shorty#11310

261 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 2
  • PaladinLevel 2

Units

  • Peasant29
  • Footman17
  • Siege Engine5
  • Knight5
  • Gryphon Rider1

Buildings

  • Farm11
  • Scout Tower7
  • Guard Tower6
  • Castle3
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Arcane Tower1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Gryphon Aviary1

Upgrades

  • Defend
  • Masonry
  • GunpowderLevel 4
  • Animal War Training
  • Plating

Items

  • Scroll of Town Portal2
  • Boots of Speed1
  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Staff of Sanctuary1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 54 25 6 3 1
Used 1044 507 177 297 257
Actions by type
Right clicks
1332
Selections
569
Control group selections
2282
Control groups set
89
Build and train orders
144
Abilities
42
Basic commands
239
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

UndeadData incomplete
11,345

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,509 4:34 7,018 9:08 10,526 13:42 14,035 18:17
Army3,085
Economy1,800
Production660
Technology1,990
Support3,810

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
14,035

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,509 4:34 7,018 9:08 10,526 13:42 14,035 18:17
Army4,775
Economy2,560
Production760
Technology2,165
Support3,775

Partial spend: actions with unknown prices are excluded.

18:17 / 18:17
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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