Replay
  • UndeadWFZ
    1. Death Knight, level 2
  • UndeadCXQ
    1. Death Knight, level 2
vs
Game length
00:05:10
Patch
1.32
Downloads
58
Turtle Rock
Game
1v1 on patch 1.32
File
.nwg
Uploaded
Aug 27, 2020 by Stowka
Game breakdown

WFZ (虎牙wfz)

277 APM

Heroes

  • Death KnightLevel 2

Units

  • Acolyte3
  • Ghoul2
  • Crypt Fiend2

Buildings

  • Ziggurat3
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1

Upgrades

  • Backpack

Items

  • Rod of Necromancy3

Control groups

Group 12345
Set 17 64 21 19 39
Used 159 119 75 0 0
Actions by type
Right clicks
673
Selections
165
Control group selections
353
Control groups set
160
Build and train orders
33
Abilities
9
Basic commands
13
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

CXQ (千と千寻の)

154 APM

Heroes

  • Death KnightLevel 2

Units

  • Acolyte5
  • Crypt Fiend5
  • Ghoul3

Buildings

  • Halls of the Dead3
  • Tomb of Relics2
  • Ziggurat2
  • Graveyard1
  • Crypt1
  • Altar of Darkness1
  • Nerubian Tower1

Items

  • Rod of Necromancy1

Control groups

Group 12456
Set 11 3 17 4 14
Used 25 32 64 29 27
Actions by type
Right clicks
344
Selections
159
Control group selections
177
Control groups set
49
Build and train orders
37
Abilities
2
Basic commands
3
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Timeline

Undead
2,890

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,044 1:17 2,088 2:35 3,131 3:52 4,175 5:10
Army670
Economy225
Production380
Technology370
Support1,245
Undead
4,175

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,044 1:17 2,088 2:35 3,131 3:52 4,175 5:10
Army1,435
Economy375
Production380
Technology1,060
Support925
5:10 / 5:10
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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