Replay
  • Night ElfWarchiefRich
    1. Demon Hunter, level 6
    2. Pandaren Brewmaster, level 5
  • HumanHawK
    1. Archmage, level 4
    2. Mountain King, level 3
vs
Game length
00:29:19
Patch
1.26
Downloads
70
Echo Isles
Game
1v1 on patch 1.26 (build 6059)
File
.w3g
Uploaded
Apr 4, 2018 by x3-DemoN
Game breakdown

HawK (LookAround)

265 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 3

Units

  • Flying Machine27
  • Peasant21
  • Footman9
  • Spell Breaker9
  • Mortar Team6
  • Priest4
  • Forest Troll Berserker2
  • Sorceress2
  • Forest Troll Shadow Priest1

Buildings

  • Scout Tower23
  • Guard Tower21
  • Farm10
  • Arcane Tower7
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Workshop1
  • Castle1

Upgrades

  • Lumber Harvesting
  • Swords
  • Plating
  • Gunpowder
  • MasonryLevel 2
  • Priest TrainingLevel 2
  • Sorceress TrainingLevel 2
  • Flak Cannons

Items

  • Ivory Tower13
  • Lesser Clarity Potion5
  • Scroll of Healing5
  • Scroll of Regeneration4
  • Scroll of Town Portal2
  • Dust of Appearance1
  • Potion of Lesser Invulnerability1
  • Tome of Retraining1

Control groups

Group 12345
Set 95 26 39 8 5
Used 1293 850 414 236 169
Group 6780
Set 2 3 1 2
Used 10 34 55 15
Actions by type
Right clicks
2358
Selections
1425
Control group selections
3076
Control groups set
181
Build and train orders
243
Abilities
76
Basic commands
268
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
13

WarchiefRich (HuntressShaped)

234 APM

Heroes

  • Demon HunterLevel 7
  • Pandaren BrewmasterLevel 5

Units

  • Wisp33
  • Druid of the Claw7
  • Chimaera7
  • Hippogryph7
  • Dryad4
  • Faerie Dragon4
  • Forest Troll Shadow Priest3
  • Forest Troll Berserker3
  • Archer1

Buildings

  • Moon Well9
  • Ancient of War2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Chimaera Roost2
  • Altar of Elders1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1
  • Ancient Protector1

Upgrades

  • Ultravision
  • Reinforced HidesLevel 3
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 4
  • Mark of the ClawLevel 2
  • Well Spring
  • Corrosive BreathLevel 2
  • Nature's Blessing

Items

  • Scroll of Healing5
  • Moonstone4
  • Lesser Clarity Potion3
  • Orb of Venom2
  • Anti-magic Potion2
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Potion of Invisibility1
  • Dust of Appearance1

Control groups

Group 12346
Set 66 21 17 2 1
Used 778 806 162 8 9
Group 7890
Set 2 2 1 1
Used 29 178 93 110
Actions by type
Right clicks
3035
Selections
974
Control group selections
2173
Control groups set
113
Build and train orders
246
Abilities
130
Basic commands
118
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Human
20,350

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,088 7:19 10,175 14:39 15,263 21:59 20,350 29:19
Army8,195
Economy1,960
Production780
Technology2,740
Support6,675
NightelfData incomplete
19,235

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,088 7:19 10,175 14:39 15,263 21:59 20,350 29:19
Army7,865
Economy2,320
Production1,220
Technology1,125
Support6,705

Partial spend: actions with unknown prices are excluded.

29:19 / 29:19
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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