Replay
  • HumanHawK
    1. Archmage, level 6
    2. Mountain King, level 5
  • Night ElfWarchiefRich
    1. Demon Hunter, level 6
    2. Pandaren Brewmaster, level 6
vs
Game length
00:27:01
Patch
1.26
Downloads
48
Nomad Isles
Game
1v1 on patch 1.26 (build 6059)
File
.w3g
Uploaded
Apr 4, 2018 by x3-DemoN
Game breakdown

HawK (LookAround)

293 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 5

Units

  • Peasant21
  • Flying Machine21
  • Spell Breaker10
  • Footman7
  • Forest Troll Shadow Priest4
  • Priest4
  • Mortar Team3
  • Forest Troll Berserker2
  • Mud Golem2
  • Sorceress2

Buildings

  • Farm11
  • Scout Tower3
  • Arcane Tower2
  • Town Hall2
  • Arcane Sanctum2
  • Blacksmith2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Guard Tower1
  • Workshop1

Upgrades

  • Defend
  • Lumber Harvesting
  • Priest Training
  • PlatingLevel 2
  • Sorceress Training
  • Swords
  • Gunpowder

Items

  • Lesser Clarity Potion7
  • Scroll of Healing7
  • Scroll of Regeneration5
  • Potion of Lesser Invulnerability2
  • Scroll of Town Portal2
  • Potion of Healing1

Control groups

Group 12345
Set 105 21 40 14 6
Used 1227 991 409 239 159
Group 6780
Set 2 5 1 1
Used 6 27 32 6
Actions by type
Right clicks
2245
Selections
1633
Control group selections
3096
Control groups set
195
Build and train orders
225
Abilities
80
Basic commands
373
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
6

WarchiefRich (HuntressShaped)

241 APM

Heroes

  • Demon HunterLevel 6
  • Pandaren BrewmasterLevel 6

Units

  • Wisp27
  • Druid of the Claw13
  • Faerie Dragon11
  • Forest Troll Shadow Priest4
  • Forest Troll Berserker3
  • Archer2
  • Dryad2

Buildings

  • Moon Well7
  • Ancient of Wonders2
  • Ancient of Lore2
  • Tree of Eternity2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wind1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Reinforced HidesLevel 2
  • Strength of the WildLevel 2
  • Mark of the ClawLevel 2
  • Well Spring

Items

  • Scroll of Healing6
  • Lesser Clarity Potion5
  • Potion of Lesser Invulnerability3
  • Anti-magic Potion2
  • Moonstone2
  • Staff of Preservation1
  • Orb of Venom1
  • Scroll of Town Portal1
  • Potion of Mana1
  • Potion of Healing1

Control groups

Group 1236
Set 128 14 30 1
Used 782 603 77 8
Group 7890
Set 1 2 1 1
Used 9 185 84 129
Actions by type
Right clicks
2615
Selections
1145
Control group selections
1877
Control groups set
178
Build and train orders
227
Abilities
204
Basic commands
186
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
17,905

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,476 6:45 8,953 13:30 13,429 20:15 17,905 27:01
Army7,935
Economy2,345
Production780
Technology680
Support6,165
NightelfData incomplete
17,265

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,476 6:45 8,953 13:30 13,429 20:15 17,905 27:01
Army7,085
Economy1,960
Production790
Technology1,180
Support6,250

Partial spend: actions with unknown prices are excluded.

27:01 / 27:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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