Replay
  • UndeadDuck
    1. Crypt Lord, level 3
  • HumanCrunCher
    1. Mountain King, level 3
vs
Game length
00:07:06
Patch
1.32
Downloads
55
Echo Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Aug 25, 2020 by penseeeternelle
Game breakdown

CrunCher (CrunCher#1245)

195 APM

Heroes

  • Mountain KingLevel 3

Units

  • Peasant18
  • Footman6
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker1

Buildings

  • Farm4
  • Scout Tower3
  • Altar of Kings2
  • Arcane Tower2
  • Town Hall2
  • Barracks1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1

Items

  • Lesser Clarity Potion2
  • Scroll of Regeneration1

Control groups

Group 123567
Set 23 7 3 1 1 1
Used 137 36 26 43 27 64
Actions by type
Right clicks
562
Selections
289
Control group selections
333
Control groups set
36
Build and train orders
87
Abilities
13
Basic commands
18
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Duck (PLZLEAVEDUCK#1467)

251 APM

Heroes

  • Crypt LordLevel 3

Units

  • Crypt Fiend7
  • Acolyte6
  • Ghoul5

Buildings

  • Ziggurat4
  • Crypt2
  • Graveyard1
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Spirit Tower1
  • Necropolis1

Items

  • Rod of Necromancy1
  • Sacrificial Skull1

Control groups

Group 1245
Set 24 5 2 2
Used 103 7 236 287
Group 6890
Set 1 4 5 5
Used 4 0 2 0
Actions by type
Right clicks
638
Selections
286
Control group selections
639
Control groups set
48
Build and train orders
55
Abilities
5
Basic commands
60
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
5,445

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,361 1:46 2,723 3:33 4,084 5:19 5,445 7:06
Army1,445
Economy2,120
Production520
Technology460
Support900
Undead
4,750

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,361 1:46 2,723 3:33 4,084 5:19 5,445 7:06
Army2,105
Economy675
Production580
Technology245
Support1,145
7:06 / 7:06
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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