Replay
  • HumanCrunCher
    1. Archmage, level 4
    2. Mountain King, level 1
  • UndeadDuck
    1. Death Knight, level 3
    2. Lich, level 2
vs
Game length
00:10:13
Patch
1.32
Downloads
40
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Aug 25, 2020 by penseeeternelle
Game breakdown

CrunCher (CrunCher#1245)

222 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 1

Units

  • Peasant22
  • Footman6
  • Forest Troll Shadow Priest3
  • Flying Machine1

Buildings

  • Farm9
  • Scout Tower9
  • Guard Tower6
  • Arcane Tower4
  • Altar of Kings2
  • Arcane Vault2
  • Blacksmith2
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Castle1
  • Workshop1
  • Arcane Sanctum1

Upgrades

  • Defend
  • MasonryLevel 2
  • Lumber Harvesting

Control groups

Group 123567
Set 40 10 4 4 2 1
Used 192 63 71 85 47 91
Actions by type
Right clicks
908
Selections
428
Control group selections
549
Control groups set
61
Build and train orders
84
Abilities
27
Basic commands
71
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Duck (PLZLEAVEDUCK#1467)

251 APM

Heroes

  • Death KnightLevel 3
  • LichLevel 2

Units

  • Crypt Fiend7
  • Acolyte4
  • Ghoul3
  • Forest Troll Berserker2
  • Obsidian Statue1
  • Abomination1
  • Goblin Zeppelin1

Buildings

  • Ziggurat5
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Disease Cloud

Items

  • Rod of Necromancy3
  • Orb of Corruption2

Control groups

Group 12345
Set 57 2 1 3 1
Used 229 74 22 128 229
Group 6890
Set 1 3 4 4
Used 1 0 0 1
Actions by type
Right clicks
1117
Selections
397
Control group selections
684
Control groups set
76
Build and train orders
83
Abilities
20
Basic commands
63
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
7,895

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,974 2:33 3,948 5:06 5,921 7:39 7,895 10:13
Army1,495
Economy2,035
Production810
Technology1,530
Support2,025
Undead
6,895

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,974 2:33 3,948 5:06 5,921 7:39 7,895 10:13
Army3,035
Economy300
Production520
Technology745
Support2,295
10:13 / 10:13
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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