Replay
  • HumanThundeR
    1. Archmage, level 3
    2. Mountain King, level 1
  • UndeadMango
    1. Death Knight, level 4
    2. Lich, level 4
    3. Dark Ranger, level 1
vs
Game length
00:15:10
Patch
1.32
Downloads
24
Amazonia
Game
1v1 on patch 1.32
File
.nwg
Uploaded
Aug 25, 2020 by Stowka
Game breakdown

ThundeR (8ThundeR8)

283 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 2

Units

  • Peasant26
  • Footman14
  • Rifleman11
  • Flying Machine5
  • Priest4
  • Goblin Zeppelin1
  • Spell Breaker1
  • Mortar Team1

Buildings

  • Farm8
  • Scout Tower6
  • Arcane Tower5
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Sanctum1
  • Workshop1

Upgrades

  • Defend
  • Gunpowder
  • Long RiflesLevel 2
  • Lumber Harvesting

Items

  • Potion of Healing3
  • Circlet of Nobility1
  • Scroll of Regeneration1

Control groups

Group 1234567
Set 195 44 24 3 3 1 1
Used 294 67 66 25 231 69 193
Actions by type
Right clicks
1420
Selections
974
Control group selections
945
Control groups set
271
Build and train orders
211
Abilities
24
Basic commands
373
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Mango (动感抄人)

307 APM

Heroes

  • Death KnightLevel 4
  • LichLevel 4
  • Dark RangerLevel 1

Units

  • Crypt Fiend9
  • Obsidian Statue6
  • Acolyte3
  • Ghoul2
  • Abomination1

Buildings

  • Ziggurat5
  • Slaughterhouse2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Nerubian Tower1
  • Halls of the Dead1
  • Black Citadel1

Upgrades

  • Creature AttackLevel 2
  • WebLevel 2
  • Burrow
  • Destroyer FormLevel 2
  • Backpack
  • Disease Cloud

Items

  • Rod of Necromancy4
  • Orb of Corruption1

Control groups

Group 12345
Set 285 70 18 10 1
Used 766 539 179 103 0
Actions by type
Right clicks
1761
Selections
553
Control group selections
1587
Control groups set
384
Build and train orders
200
Abilities
42
Basic commands
83
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

HumanData incomplete
11,945

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,986 3:47 5,973 7:35 8,959 11:22 11,945 15:10
Army5,820
Economy2,335
Production630
Technology895
Support2,265

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
8,115

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,986 3:47 5,973 7:35 8,959 11:22 11,945 15:10
Army3,615
Economy225
Production660
Technology1,195
Support2,420

Partial spend: actions with unknown prices are excluded.

15:10 / 15:10
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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