Replay
  • Night ElfThree
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 4
  • Night ElfNorukill
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 4
vs
Game length
00:24:19
Patch
1.32
Downloads
45
Concealed Hill
Game
1v1 on patch 1.32
File
.nwg
Uploaded
Aug 25, 2020 by Stowka
Game breakdown

Three (vVbL)

264 APM

Heroes

  • Demon HunterLevel 5
  • Keeper of the GroveLevel 4

Units

  • Wisp27
  • Dryad7
  • Druid of the Claw7
  • Archer4
  • Mountain Giant4
  • Goblin Zeppelin3
  • Goblin Shredder1

Buildings

  • Moon Well8
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Reinforced HidesLevel 4
  • Mark of the ClawLevel 3
  • Strength of the WildLevel 4
  • Hardened Skin
  • Resistant Skin
  • Well Spring
  • UltravisionLevel 2
  • Nature's BlessingLevel 2

Items

  • Orb of Venom2
  • Staff of Teleportation1
  • Staff of Preservation1
  • Lesser Clarity Potion1
  • Scroll of Town Portal1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Anti-magic Potion1

Control groups

Group 12345
Set 35 24 6 2 1
Used 1384 784 760 218 0
Actions by type
Right clicks
1803
Selections
877
Control group selections
3146
Control groups set
68
Build and train orders
154
Abilities
136
Basic commands
181
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Norukill (norukill)

183 APM

Heroes

  • Demon HunterLevel 4
  • Naga Sea WitchLevel 4

Units

  • Wisp17
  • Druid of the Claw17
  • Druid of the Talon7
  • Archer4
  • Dryad1
  • Goblin Zeppelin1
  • Hippogryph1

Buildings

  • Moon Well11
  • Ancient of Lore2
  • Ancient of Wonders2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1
  • Ancient Protector1

Upgrades

  • Abolish MagicLevel 2
  • Druid of the Claw TrainingLevel 2
  • UltravisionLevel 2
  • Strength of the WildLevel 3
  • Mark of the Claw
  • Druid of the Talon TrainingLevel 4
  • Reinforced HidesLevel 4

Items

  • Scroll of Healing3
  • Lesser Clarity Potion2
  • Circlet of Nobility1
  • Orb of Venom1
  • Staff of Preservation1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 69 250 36 183 33 6
Used 179 433 99 183 21 38
Actions by type
Right clicks
1820
Selections
514
Control group selections
953
Control groups set
577
Build and train orders
183
Abilities
175
Basic commands
148
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

NightelfData incomplete
14,570

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,815 6:04 7,630 12:09 11,445 18:14 15,260 24:19
Army5,815
Economy1,620
Production640
Technology1,470
Support5,025

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
15,260

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,815 6:04 7,630 12:09 11,445 18:14 15,260 24:19
Army6,415
Economy1,360
Production790
Technology775
Support5,920

Partial spend: actions with unknown prices are excluded.

24:19 / 24:19
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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