Replay
  • Human淹死的Fish
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 3
  • Night ElfZhou Xixi
    1. Keeper of the Grove, level 6
    2. Demon Hunter, level 7
vs
Game length
00:27:12
Patch
1.32
Downloads
50
Northern Isles
Game
1v1 on patch 1.32
File
.nwg
Uploaded
Aug 25, 2020 by Stowka
Game breakdown

淹死的Fish (淹死的Fish)

277 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 3
  • PaladinLevel 3

Units

  • Peasant20
  • Footman15
  • Siege Engine8
  • Goblin Zeppelin6
  • Knight4
  • Goblin Shredder2
  • Goblin Sapper2

Buildings

  • Scout Tower26
  • Farm10
  • Guard Tower10
  • Arcane Tower5
  • Barracks3
  • Workshop3
  • Cannon Tower3
  • Keep2
  • Altar of Kings1
  • Town Hall1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Castle1

Upgrades

  • DefendLevel 2
  • GunpowderLevel 3
  • PlatingLevel 3
  • Flak Cannons
  • MasonryLevel 5
  • Animal War Training

Items

  • Scroll of Regeneration4
  • Staff of Sanctuary3
  • Lesser Clarity Potion2
  • Ivory Tower2
  • Dust of Appearance1
  • Boots of Speed1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 57 4 4 4
Used 702 18 790 957
Actions by type
Right clicks
2240
Selections
1980
Control group selections
2467
Control groups set
69
Build and train orders
222
Abilities
102
Basic commands
299
Item uses
12
Subgroup switches
0
Units removed from queue
2
Escape presses
8

Zhou Xixi (WaKui)

197 APM

Heroes

  • Keeper of the GroveLevel 6
  • Demon HunterLevel 7

Units

  • Wisp36
  • Archer5
  • Dryad3
  • Druid of the Claw3
  • Mountain Giant2
  • Hippogryph1
  • Goblin Shredder1
  • Druid of the Talon1

Buildings

  • Tree of Life10
  • Moon Well8
  • Ancient of War3
  • Altar of Elders2
  • Ancient of Lore2
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Ancient of Wind1
  • Ancient Protector1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 4
  • Reinforced HidesLevel 3
  • Well Spring
  • Hardened Skin
  • Nature's Blessing
  • Mark of the Claw
  • Druid of the Talon Training
  • Resistant Skin

Items

  • Orb of Venom2
  • Staff of Teleportation1
  • Lesser Clarity Potion1
  • Staff of Preservation1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 3 32 69 8 12
Used 773 683 384 69 18
Actions by type
Right clicks
1919
Selections
805
Control group selections
1927
Control groups set
124
Build and train orders
152
Abilities
142
Basic commands
182
Item uses
23
Subgroup switches
0
Units removed from queue
1
Escape presses
14

Timeline

HumanData incomplete
18,525

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,631 6:48 9,263 13:36 13,894 20:24 18,525 27:12
Army7,185
Economy1,885
Production1,080
Technology2,935
Support5,440

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
16,030

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,631 6:48 9,263 13:36 13,894 20:24 18,525 27:12
Army3,230
Economy5,560
Production1,270
Technology1,150
Support4,820

Partial spend: actions with unknown prices are excluded.

27:12 / 27:12
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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