Replay
  • Night ElfSini
    1. Keeper of the Grove, level 3
    2. Demon Hunter, level 3
  • Human瓜瓜上神
    1. Archmage, level 3
    2. Mountain King, level 2
    3. Paladin, level 1
vs
Game length
00:10:52
Patch
1.32
Downloads
30
Turtle Rock
Game
1v1 on patch 1.32
File
.nwg
Uploaded
Aug 25, 2020 by Stowka
Game breakdown

Sini (见兔而顾犬)

238 APM

Heroes

  • Keeper of the GroveLevel 3
  • Demon HunterLevel 3

Units

  • Wisp13
  • Archer5
  • Druid of the Claw3
  • Dryad1

Buildings

  • Altar of Elders4
  • Moon Well4
  • Ancient of War2
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Abolish Magic

Items

  • Staff of Teleportation1
  • Staff of Preservation1
  • Orb of Venom1

Control groups

Group 123456
Set 14 12 3 1 2 1
Used 303 231 77 217 151 93
Actions by type
Right clicks
889
Selections
225
Control group selections
1072
Control groups set
33
Build and train orders
56
Abilities
35
Basic commands
102
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
2

瓜瓜上神 (瓜瓜上神)

265 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 2
  • PaladinLevel 1

Units

  • Peasant11
  • Footman7
  • Knight4
  • Priest3

Buildings

  • Farm6
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Arcane Sanctum1
  • Arcane Vault1

Upgrades

  • Lumber Harvesting
  • Priest TrainingLevel 2

Items

  • Staff of Sanctuary1

Control groups

Group 1234567
Set 18 9 4 1 3 1 1
Used 104 95 25 14 465 292 98
Actions by type
Right clicks
960
Selections
342
Control group selections
1093
Control groups set
37
Build and train orders
75
Abilities
16
Basic commands
180
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
7,015

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,754 2:43 3,508 5:26 5,261 8:09 7,015 10:52
Army1,560
Economy1,120
Production1,330
Technology1,070
Support1,935
Human
5,745

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,754 2:43 3,508 5:26 5,261 8:09 7,015 10:52
Army2,330
Economy825
Production490
Technology680
Support1,420
10:52 / 10:52
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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