Replay
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 5
    3. Paladin, level 4
  • HumanUstage
    1. Archmage, level 4
    2. Mountain King, level 4
    3. Paladin, level 4
vs
Game length
00:21:50
Patch
1.32
Downloads
24
Amazonia
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jul 28, 2020 by penseeeternelle
Game breakdown

MisterWinner (MisterWinner#21670)

248 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 5
  • PaladinLevel 4

Units

  • Priest18
  • Peasant10
  • Knight10
  • Footman6

Buildings

  • Farm10
  • Keep2
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1
  • Arcane Vault1
  • Castle1
  • Lumber Mill1
  • Arcane Sanctum1
  • Blacksmith1

Upgrades

  • Magic Sentry
  • Priest TrainingLevel 2
  • Animal War Training
  • SwordsLevel 2
  • Plating

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 139 42 23 20 2 1
Used 594 426 249 182 381 105
Actions by type
Right clicks
1746
Selections
793
Control group selections
1937
Control groups set
227
Build and train orders
172
Abilities
162
Basic commands
312
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Ustage (uNi#21614)

177 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 4
  • PaladinLevel 5

Units

  • Peasant10
  • Priest8
  • Knight8
  • Footman7
  • Mortar Team7

Buildings

  • Farm13
  • Arcane Vault2
  • Arcane Sanctum2
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Castle1

Upgrades

  • Priest TrainingLevel 2
  • Fragmentation Shards
  • Animal War Training
  • Swords

Items

  • Scroll of Regeneration4
  • Scroll of Healing2
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Staff of Sanctuary1
  • Lesser Clarity Potion1
  • Potion of Mana1

Control groups

Group 12456
Set 61 13 3 1 1
Used 410 194 260 207 116
Actions by type
Right clicks
1489
Selections
590
Control group selections
1187
Control groups set
79
Build and train orders
176
Abilities
59
Basic commands
217
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
10,645

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,863 5:27 5,725 10:55 8,588 16:22 11,450 21:50
Army5,690
Economy750
Production490
Technology1,245
Support2,470
Human
11,450

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,863 5:27 5,725 10:55 8,588 16:22 11,450 21:50
Army5,245
Economy750
Production920
Technology855
Support3,680
21:50 / 21:50
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays