Replay
  • Night ElfLeMei
    1. Warden, level 5
    2. Pandaren Brewmaster, level 6
  • UndeadMaDFroG
    1. Lich, level 6
    2. Death Knight, level 5
vs
Game length
00:39:53
Patch
1.32
Downloads
117
Concealed Hill
Highlight
Silver highlight
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jul 18, 2020 by x3-DemoN
Game breakdown

LeMei (LeMei#2161)

249 APM

Heroes

  • WardenLevel 6
  • Pandaren BrewmasterLevel 6

Units

  • Wisp45
  • Hippogryph14
  • Archer6
  • Dryad6
  • Druid of the Claw4
  • Goblin Shredder2
  • Mountain Giant2

Buildings

  • Ancient Protector10
  • Moon Well7
  • Ancient of War2
  • Tree of Life2
  • Ancient of Lore2
  • Ancient of Wonders2
  • Ancient of Wind2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • UltravisionLevel 2
  • Druid of the Claw TrainingLevel 3
  • Abolish MagicLevel 2
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 4
  • Nature's Blessing
  • Hardened Skin
  • Resistant SkinLevel 2
  • Well SpringLevel 2
  • Mark of the ClawLevel 2
  • Improved BowsLevel 2
  • MarksmanshipLevel 2

Items

  • Scroll of Healing5
  • Potion of Healing5
  • Moonstone5
  • Anti-magic Potion4
  • Potion of Mana3
  • Potion of Lesser Invulnerability3
  • Scroll of Town Portal3
  • Staff of Teleportation2
  • Orb of Venom2
  • Lesser Clarity Potion2
  • Staff of Preservation1
  • Potion of Invisibility1

Control groups

Group 1234567
Set 62 26 10 3 3 2 3
Used 1576 1049 292 147 52 208 7
Actions by type
Right clicks
3217
Selections
1539
Control group selections
3331
Control groups set
109
Build and train orders
322
Abilities
268
Basic commands
1032
Item uses
9
Subgroup switches
0
Units removed from queue
1
Escape presses
4

MaDFroG (MaDFroG#21459)

300 APM

Heroes

  • LichLevel 6
  • Death KnightLevel 5

Units

  • Gargoyle15
  • Acolyte12
  • Ghoul12
  • Frost Wyrm5
  • Goblin Sapper1

Buildings

  • Ziggurat11
  • Spirit Tower5
  • Crypt3
  • Tomb of Relics2
  • Nerubian Tower2
  • Necropolis2
  • Halls of the Dead2
  • Boneyard2
  • Altar of Darkness1
  • Graveyard1
  • Sacrificial Pit1
  • Black Citadel1

Upgrades

  • Cannibalize
  • Creature AttackLevel 3
  • Stone Form
  • Ghoul Frenzy
  • Freezing Breath
  • Creature Carapace

Items

  • Scroll of Healing5
  • Scroll of Town Portal4
  • Rod of Necromancy3
  • Sacrificial Skull1
  • Boots of Speed1
  • Orb of Corruption1
  • Scroll of Protection1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 1371 173 22 96 76 3
Used 1672 1148 138 266 314 94
Actions by type
Right clicks
4622
Selections
1427
Control group selections
3632
Control groups set
1741
Build and train orders
172
Abilities
127
Basic commands
94
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Timeline

NightelfData incomplete
22,545

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,636 9:58 11,273 19:56 16,909 29:54 22,545 39:53
Army6,360
Economy3,380
Production1,090
Technology1,300
Support10,415

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
17,925

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,636 9:58 11,273 19:56 16,909 29:54 22,545 39:53
Army6,205
Economy1,350
Production1,205
Technology2,215
Support6,950

Partial spend: actions with unknown prices are excluded.

39:53 / 39:53
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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