Replay
  • HumanBlade
    1. Archmage, level 3
    2. Naga Sea Witch, level 1
  • Night ElfFowzark
    1. Demon Hunter, level 2
    2. Naga Sea Witch, level 1
vs
Game length
00:09:14
Patch
1.32
Downloads
35
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 29, 2020 by Stowka
Game breakdown

Blade (Unique#22912)

258 APM

Heroes

  • ArchmageLevel 3
  • Naga Sea WitchLevel 1

Units

  • Peasant16
  • Footman16
  • Rifleman1

Buildings

  • Farm7
  • Arcane Sanctum3
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Arcane Vault1
  • Blacksmith1

Items

  • Boots of Speed1
  • Dust of Appearance1

Control groups

Group 1234
Set 80 40 10 16
Used 93 64 52 192
Group 5670
Set 10 15 5 65
Used 199 148 6 1
Actions by type
Right clicks
891
Selections
259
Control group selections
755
Control groups set
241
Build and train orders
62
Abilities
1
Basic commands
130
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Fowzark (fowzark#1759)

156 APM

Heroes

  • Demon HunterLevel 3
  • Naga Sea WitchLevel 1

Units

  • Wisp16
  • Archer4

Buildings

  • Moon Well5
  • Ancient of Lore3
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1

Items

  • Circlet of Nobility1
  • Staff of Teleportation1

Control groups

Group 1234
Set 6 2 3 1
Used 91 38 80 13
Actions by type
Right clicks
833
Selections
230
Control group selections
222
Control groups set
12
Build and train orders
39
Abilities
34
Basic commands
8
Item uses
2
Subgroup switches
0
Units removed from queue
1
Escape presses
2

Timeline

Human
6,215

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,554 2:18 3,108 4:37 4,661 6:55 6,215 9:14
Army2,365
Economy1,585
Production790
Technology320
Support1,155
Nightelf
4,030

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,554 2:18 3,108 4:37 4,661 6:55 6,215 9:14
Army520
Economy960
Production795
Technology320
Support1,435
9:14 / 9:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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