Replay
  • OrcGrubby
    1. Far Seer, level 8
    2. Tauren Chieftain, level 9
  • UndeadOzZy
    1. Crypt Lord, level 9
vs
Game length
00:38:08
Patch
1.32
Downloads
391
Northern Isles
Highlight
Gold highlight
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 27, 2020 by x3-DemoN
Game breakdown

Grubby (Grubby#1278)

194 APM

Heroes

  • Far SeerLevel 8
  • Tauren ChieftainLevel 10

Units

  • Peon14
  • Troll Witch Doctor14
  • Troll Headhunter/Berserker14
  • Spirit Walker12
  • Troll Headhunter/Berserker9
  • Goblin Sapper1
  • Goblin Shredder1

Buildings

  • Orc Burrow4
  • Voodoo Lounge3
  • Altar of Storms2
  • War Mill1
  • Barracks1
  • Stronghold1
  • Tauren Totem1
  • Spirit Lodge1
  • Fortress1
  • Watch Tower1

Upgrades

  • Spiked Barricades
  • Spirit Walker TrainingLevel 3
  • Witch Doctor TrainingLevel 2
  • Troll Regeneration
  • Reinforced Defenses
  • Berserker Upgrade

Items

  • Lesser Clarity Potion16
  • Scroll of Speed9
  • Healing Salve6
  • Tiny Great Hall4
  • Potion of Mana3
  • Orb of Lightning2
  • Potion of Lesser Invulnerability2
  • Staff of Teleportation1
  • Scroll of Healing1
  • Potion of Healing1

Control groups

Group 12345
Set 62 45 31 3 2
Used 558 203 597 177 160
Group 6890
Set 4 1 1 5
Used 2 0 2 2
Actions by type
Right clicks
3131
Selections
1438
Control group selections
1701
Control groups set
154
Build and train orders
378
Abilities
221
Basic commands
312
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
6

OzZy (OzZy#22198)

240 APM

Heroes

  • Crypt LordLevel 9

Units

  • Ghoul36
  • Necromancer16
  • Acolyte10
  • Meatwagon7
  • Obsidian Statue5
  • Frost Wyrm4
  • Gargoyle3
  • Goblin Zeppelin1

Buildings

  • Ziggurat8
  • Crypt4
  • Altar of Darkness2
  • Nerubian Tower2
  • Spirit Tower2
  • Temple of the Damned2
  • Sacrificial Pit2
  • Tomb of Relics1
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Boneyard1

Upgrades

  • Cannibalize
  • Necromancer TrainingLevel 2
  • Skeletal Mastery
  • Exhume Corpses
  • Unholy Strength
  • Ghoul Frenzy
  • Disease Cloud
  • Creature Attack
  • Destroyer Form

Items

  • Scroll of Healing4
  • Potion of Mana4
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Pendant of Energy1
  • Orb of Corruption1
  • Wand of the Wind1

Control groups

Group 1234
Set 891 440 47 40
Used 760 556 79 3
Actions by type
Right clicks
3427
Selections
1415
Control group selections
1398
Control groups set
1418
Build and train orders
303
Abilities
103
Basic commands
281
Item uses
10
Subgroup switches
0
Units removed from queue
4
Escape presses
0

Timeline

OrcData incomplete
18,620

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,324 9:32 10,648 19:04 15,971 28:36 21,295 38:08
Army8,065
Economy1,050
Production825
Technology890
Support7,790

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
21,295

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,324 9:32 10,648 19:04 15,971 28:36 21,295 38:08
Army11,555
Economy975
Production1,935
Technology1,685
Support5,145

Partial spend: actions with unknown prices are excluded.

38:08 / 38:08
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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