Replay
  • HumanSkuyt
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 2
  • Night ElfKyossey
    1. Warden, level 5
    2. Naga Sea Witch, level 5
vs
Game length
00:24:58
Patch
1.32
Downloads
37
Terenas Stand LV
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 26, 2020 by penseeeternelle
Game breakdown

Skuyt (Skuyt#1903)

195 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3
  • PaladinLevel 2

Units

  • Peasant33
  • Footman18
  • Priest6
  • Rifleman5
  • Knight5
  • Spell Breaker4
  • Flying Machine4
  • Mortar Team3
  • Sorceress2

Buildings

  • Farm7
  • Scout Tower4
  • Lumber Mill4
  • Arcane Vault3
  • Altar of Kings2
  • Town Hall2
  • Arcane Tower2
  • Guard Tower2
  • Arcane Sanctum2
  • Barracks1
  • Keep1
  • Blacksmith1
  • Workshop1
  • Castle1

Upgrades

  • Lumber HarvestingLevel 2
  • Priest TrainingLevel 3
  • Defend
  • Sorceress Training
  • Long Rifles
  • Gunpowder
  • Fragmentation Shards
  • Animal War Training

Items

  • Potion of Healing7
  • Scroll of Healing7
  • Lesser Clarity Potion4
  • Scroll of Regeneration4
  • Potion of Lesser Invulnerability3
  • Scroll of Town Portal2
  • Dust of Appearance1
  • Staff of Teleportation1
  • Potion of Mana1
  • Ivory Tower1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 61 13 16 8 2 13
Used 543 177 88 112 204 15
Actions by type
Right clicks
1358
Selections
1222
Control group selections
1139
Control groups set
113
Build and train orders
272
Abilities
101
Basic commands
551
Item uses
7
Subgroup switches
0
Units removed from queue
1
Escape presses
6

Kyossey (KyO#12315)

182 APM

Heroes

  • WardenLevel 6
  • Naga Sea WitchLevel 7

Units

  • Wisp37
  • Druid of the Claw10
  • Archer5
  • Dryad5
  • Forest Troll Shadow Priest3
  • Forest Troll Berserker3
  • Mountain Giant2
  • Goblin Zeppelin1
  • Chimaera1

Buildings

  • Moon Well6
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient Protector2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1
  • Tree of Life1
  • Chimaera Roost1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Mark of the Claw
  • Hardened SkinLevel 2
  • Reinforced HidesLevel 2
  • Nature's BlessingLevel 2

Items

  • Potion of Mana5
  • Lesser Clarity Potion4
  • Potion of Healing4
  • Scroll of Town Portal3
  • Staff of Preservation2
  • Potion of Lesser Invulnerability2
  • Anti-magic Potion2
  • Scroll of Healing1

Control groups

Group 12345
Set 90 1 5 5 4
Used 939 1 418 152 11
Actions by type
Right clicks
805
Selections
810
Control group selections
1521
Control groups set
105
Build and train orders
231
Abilities
184
Basic commands
790
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

HumanData incomplete
20,900

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,225 6:14 10,450 12:29 15,675 18:43 20,900 24:58
Army7,600
Economy3,245
Production960
Technology1,360
Support7,735

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
17,330

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,225 6:14 10,450 12:29 15,675 18:43 20,900 24:58
Army6,515
Economy2,560
Production780
Technology1,295
Support6,180

Partial spend: actions with unknown prices are excluded.

24:58 / 24:58
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays