Replay
  • Night ElfKyossey
    1. Demon Hunter, level 6
    2. Naga Sea Witch, level 5
  • HumanSkuyt
    1. Archmage, level 4
    2. Mountain King, level 4
vs
Game length
00:24:06
Patch
1.32
Downloads
32
Concealed Hill
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 26, 2020 by penseeeternelle
Game breakdown

Kyossey (KyO#12315)

185 APM

Heroes

  • Demon HunterLevel 8
  • Naga Sea WitchLevel 6

Units

  • Wisp28
  • Druid of the Claw7
  • Dryad6
  • Archer5
  • Faerie Dragon4
  • Mountain Giant2

Buildings

  • Moon Well6
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of Wonders2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1
  • Hunter's Hall1
  • Ancient Protector1
  • Ancient of Wind1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Hardened Skin
  • Mark of the ClawLevel 2
  • Reinforced HidesLevel 3
  • Strength of the Wild
  • Nature's Blessing

Items

  • Scroll of Healing4
  • Staff of Teleportation3
  • Boots of Speed3
  • Potion of Healing3
  • Scroll of Town Portal2
  • Lesser Clarity Potion2
  • Potion of Lesser Invulnerability2
  • Staff of Preservation1
  • Orb of Venom1
  • Moonstone1
  • Anti-magic Potion1
  • Potion of Mana1

Control groups

Group 12345
Set 64 2 2 4 4
Used 1031 162 373 157 27
Actions by type
Right clicks
811
Selections
773
Control group selections
1750
Control groups set
76
Build and train orders
189
Abilities
139
Basic commands
648
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Skuyt (Skuyt#1903)

215 APM

Heroes

  • ArchmageLevel 8
  • Mountain KingLevel 4

Units

  • Peasant37
  • Footman12
  • Rifleman10
  • Sorceress7
  • Spell Breaker4
  • Priest3

Buildings

  • Farm11
  • Scout Tower7
  • Guard Tower6
  • Arcane Tower5
  • Arcane Sanctum3
  • Altar of Kings2
  • Barracks2
  • Arcane Vault2
  • Town Hall1
  • Lumber Mill1
  • Keep1
  • Blacksmith1

Upgrades

  • MasonryLevel 2
  • Lumber HarvestingLevel 2
  • Long Rifles
  • GunpowderLevel 2
  • Sorceress TrainingLevel 3
  • Armor

Items

  • Scroll of Healing6
  • Potion of Lesser Invulnerability3
  • Boots of Speed2
  • Scroll of Regeneration2
  • Scroll of Town Portal2
  • Dust of Appearance1
  • Potion of Healing1
  • Lesser Clarity Potion1
  • Potion of Invisibility1
  • Tome of Retraining1
  • Scroll of Protection1

Control groups

Group 123456
Set 59 10 9 12 1 16
Used 620 377 68 80 222 5
Actions by type
Right clicks
1468
Selections
1266
Control group selections
1372
Control groups set
107
Build and train orders
254
Abilities
95
Basic commands
517
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

NightelfData incomplete
16,180

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,608 6:01 9,215 12:03 13,823 18:04 18,430 24:06
Army4,625
Economy2,020
Production790
Technology1,625
Support7,120

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
18,430

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,608 6:01 9,215 12:03 13,823 18:04 18,430 24:06
Army6,020
Economy3,160
Production1,130
Technology1,165
Support6,955

Partial spend: actions with unknown prices are excluded.

24:06 / 24:06
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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