Replay
  • HumanSymbol
    1. Archmage, level 3
  • Night ElfRottereye
    1. Demon Hunter, level 2
    2. Naga Sea Witch, level 1
vs
Game length
00:07:33
Patch
1.32
Downloads
35
Echo Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 26, 2020 by penseeeternelle
Game breakdown

Rottereye (Rottereye9#1111)

333 APM

Heroes

  • Demon HunterLevel 2
  • Naga Sea WitchLevel 1

Units

  • Wisp20
  • Archer5

Buildings

  • Moon Well4
  • Ancient of War4
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1

Items

  • Potion of Healing3
  • Boots of Speed1

Control groups

Group 123456
Set 82 21 17 21 3 1
Used 292 166 357 28 229 168
Actions by type
Right clicks
1113
Selections
132
Control group selections
1240
Control groups set
145
Build and train orders
50
Abilities
28
Basic commands
5
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Symbol (HLRSHLRSHLRS#1760)

174 APM

Heroes

  • ArchmageLevel 3

Units

  • Footman14
  • Peasant10
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker2

Buildings

  • Guard Tower9
  • Farm5
  • Scout Tower5
  • Altar of Kings1
  • Barracks1
  • Lumber Mill1

Upgrades

  • DefendLevel 2

Control groups

Group 12347
Set 123 15 12 15 1
Used 15 44 113 97 1
Actions by type
Right clicks
714
Selections
269
Control group selections
270
Control groups set
166
Build and train orders
65
Abilities
3
Basic commands
12
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Nightelf
4,670

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,328 2:00 2,655 4:00 3,983 6:01 5,310 8:01
Army650
Economy1,200
Production780
Technology320
Support1,720
HumanData incomplete
5,310

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,328 2:00 2,655 4:00 3,983 6:01 5,310 8:01
Army2,770
Economy750
Production340
Technology780
Support670

Partial spend: actions with unknown prices are excluded.

8:01 / 8:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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