Replay
  • HumanDesTr0
    1. Archmage, level 5
    2. Mountain King, level 4
  • Night ElfSaturN
    1. Keeper of the Grove, level 5
    2. Naga Sea Witch, level 5
    3. Demon Hunter, level 4
vs
Game length
00:20:22
Patch
1.32
Downloads
32
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 24, 2020 by penseeeternelle
Game breakdown

DesTr0 (DesTrr0#2165)

221 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4

Units

  • Peasant34
  • Footman12
  • Rifleman6
  • Priest5
  • Forest Troll Shadow Priest4
  • Spell Breaker4
  • Flying Machine3
  • Mud Golem2
  • Sorceress2
  • Forest Troll Berserker1
  • Ogre Mauler1

Buildings

  • Scout Tower10
  • Guard Tower10
  • Farm9
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Lumber Mill1
  • Town Hall1
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Castle1
  • Workshop1

Upgrades

  • Defend
  • Lumber Harvesting
  • Long Rifles
  • SwordsLevel 2
  • Priest TrainingLevel 2
  • Control Magic

Items

  • Lesser Clarity Potion4
  • Scroll of Regeneration3
  • Potion of Healing2
  • Potion of Mana2
  • Potion of Lesser Invulnerability2
  • Scroll of Town Portal2
  • Scroll of Healing1

Control groups

Group 123456
Set 97 21 3 5 1 1
Used 642 196 5 235 229 130
Actions by type
Right clicks
1599
Selections
808
Control group selections
1437
Control groups set
128
Build and train orders
207
Abilities
56
Basic commands
159
Item uses
1
Subgroup switches
0
Units removed from queue
6
Escape presses
12

SaturN (iiisaturn#1565)

284 APM

Heroes

  • Keeper of the GroveLevel 5
  • Naga Sea WitchLevel 5
  • Demon HunterLevel 4

Units

  • Wisp40
  • Archer7
  • Druid of the Claw5
  • Dryad4
  • Forest Troll Berserker1
  • Forest Troll Shadow Priest1
  • Huntress1
  • Mountain Giant1
  • Druid of the Talon1
  • Chimaera1
  • Faerie Dragon1

Buildings

  • Moon Well6
  • Ancient Protector2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Ages1
  • Ancient of Wonders1
  • Tree of Life1
  • Tree of Eternity1
  • Ancient of Wind1
  • Chimaera Roost1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Mark of the Claw
  • Hardened Skin
  • Resistant Skin

Items

  • Lesser Clarity Potion7
  • Moonstone3
  • Staff of Preservation3
  • Potion of Healing2
  • Orb of Venom2
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1
  • Scroll of Healing1
  • Scroll of Protection1

Control groups

Group 123
Set 207 136 38
Used 1077 915 601
Actions by type
Right clicks
1828
Selections
615
Control group selections
2593
Control groups set
381
Build and train orders
173
Abilities
107
Basic commands
3
Item uses
12
Subgroup switches
0
Units removed from queue
9
Escape presses
0

Timeline

Human
16,590

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,148 5:05 8,295 10:11 12,443 15:16 16,590 20:22
Army6,610
Economy2,935
Production780
Technology1,750
Support4,515
Nightelf
13,840

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,148 5:05 8,295 10:11 12,443 15:16 16,590 20:22
Army4,380
Economy2,740
Production930
Technology1,000
Support4,790
20:22 / 20:22
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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