Replay
  • Night ElfHunter
    1. Warden, level 6
    2. Goblin Tinker, level 3
  • HumanAleX1tO
    1. Archmage, level 4
    2. Mountain King, level 1
vs
Game length
00:16:01
Patch
1.32
Downloads
23
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 24, 2020 by penseeeternelle
Game breakdown

Hunter (SimplyHunteR#1579)

318 APM

Heroes

  • WardenLevel 6
  • Goblin TinkerLevel 3

Units

  • Wisp21
  • Archer6
  • Druid of the Claw4
  • Goblin Shredder3
  • Dryad1
  • Hippogryph1

Buildings

  • Moon Well5
  • Altar of Elders2
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of Wonders2
  • Ancient of Wind2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Hardened Skin
  • Resistant Skin
  • UltravisionLevel 2
  • MarksmanshipLevel 2
  • Improved Bows

Items

  • Orb of Venom2
  • Staff of Preservation2
  • Potion of Mana2
  • Moonstone1
  • Scroll of Healing1
  • Anti-magic Potion1

Control groups

Group 1234
Set 48 13 2 1
Used 933 223 447 666
Actions by type
Right clicks
1247
Selections
931
Control group selections
2269
Control groups set
64
Build and train orders
128
Abilities
67
Basic commands
327
Item uses
3
Subgroup switches
0
Units removed from queue
1
Escape presses
3

AleX1tO (aleX1tOzD#1574)

255 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 1

Units

  • Peasant21
  • Footman14
  • Spell Breaker3
  • Knight3
  • Goblin Shredder2
  • Goblin Zeppelin2
  • Gryphon Rider2
  • Priest1

Buildings

  • Farm12
  • Scout Tower10
  • Guard Tower10
  • Arcane Tower7
  • Barracks2
  • Keep2
  • Castle2
  • Gryphon Aviary2
  • Altar of Kings1
  • Town Hall1
  • Arcane Vault1
  • Lumber Mill1
  • Arcane Sanctum1
  • Blacksmith1

Upgrades

  • Defend
  • MasonryLevel 4
  • Swords
  • Storm Hammers
  • Animal War Training

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion2
  • Scroll of Town Portal2
  • Staff of Sanctuary1
  • Potion of Healing1

Control groups

Group 123456
Set 48 4 6 6 2 1
Used 334 137 461 362 116 0
Actions by type
Right clicks
1348
Selections
634
Control group selections
1410
Control groups set
67
Build and train orders
157
Abilities
81
Basic commands
293
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

NightelfData incomplete
10,510

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,694 4:00 7,388 8:00 11,081 12:00 14,775 16:01
Army3,230
Economy1,600
Production1,120
Technology1,320
Support3,240

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
14,775

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,694 4:00 7,388 8:00 11,081 12:00 14,775 16:01
Army5,195
Economy1,960
Production930
Technology2,950
Support3,740

Partial spend: actions with unknown prices are excluded.

16:01 / 16:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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