Replay
  • UndeadTGW
    1. Crypt Lord, level 7
    2. Death Knight, level 5
  • UndeadSyDe
    1. Crypt Lord, level 6
    2. Death Knight, level 5
    3. Lich, level 5
vs
Game length
00:30:35
Patch
1.32
Downloads
68
Last Refuge 1.3
Highlight
Silver highlight
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 21, 2020 by penseeeternelle
Game breakdown

TGW (РозовыйПони#228941)

175 APM

Heroes

  • Crypt LordLevel 7
  • Death KnightLevel 5

Units

  • Acolyte43
  • Ghoul20
  • Crypt Fiend8
  • Obsidian Statue5
  • Forest Troll Shadow Priest1
  • Goblin Zeppelin1
  • Goblin Sapper1

Buildings

  • Ziggurat7
  • Nerubian Tower4
  • Crypt2
  • Altar of Darkness2
  • Tomb of Relics2
  • Halls of the Dead2
  • Sacrificial Pit2
  • Slaughterhouse2
  • Necropolis1
  • Graveyard1
  • Black Citadel1
  • Spirit Tower1

Upgrades

  • Creature Attack
  • Ghoul Frenzy
  • Destroyer Form
  • Web
  • Cannibalize
  • Burrow

Items

  • Scroll of Town Portal5
  • Potion of Mana4
  • Rod of Necromancy3
  • Dust of Appearance3
  • Scroll of Healing3
  • Sacrificial Skull2
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Invisibility1
  • Circlet of Nobility1
  • Potion of Healing1
  • Orb of Corruption1

Control groups

Group 1235
Set 381 86 43 5
Used 363 168 77 19
Group 7890
Set 3 1 1 3
Used 276 218 74 0
Actions by type
Right clicks
1467
Selections
1267
Control group selections
1195
Control groups set
523
Build and train orders
248
Abilities
108
Basic commands
481
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
3

SyDe (SyDe#2753)

240 APM

Heroes

  • Crypt LordLevel 6
  • Death KnightLevel 5
  • LichLevel 6

Units

  • Acolyte35
  • Ghoul29
  • Gargoyle12
  • Forest Troll Shadow Priest1

Buildings

  • Ziggurat9
  • Nerubian Tower5
  • Crypt4
  • Necropolis2
  • Graveyard2
  • Spirit Tower2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Sacrificial Pit1
  • Black Citadel1

Upgrades

  • Unholy StrengthLevel 3
  • Unholy Armor
  • Ghoul Frenzy
  • Cannibalize

Items

  • Potion of Mana3
  • Rod of Necromancy2
  • Staff of Teleportation2
  • Scroll of Healing2
  • Scroll of Town Portal2
  • Potion of Healing2
  • Dust of Appearance2
  • Sacrificial Skull1
  • Scroll of Protection1
  • Orb of Corruption1

Control groups

Group 123456
Set 110 77 8 12 4 3
Used 794 557 62 180 188 100
Actions by type
Right clicks
2461
Selections
1836
Control group selections
1881
Control groups set
214
Build and train orders
233
Abilities
111
Basic commands
517
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

UndeadData incomplete
19,570

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,893 7:38 9,785 15:17 14,678 22:56 19,570 30:35
Army5,770
Economy3,450
Production1,190
Technology1,910
Support7,250

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
17,500

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,893 7:38 9,785 15:17 14,678 22:56 19,570 30:35
Army5,775
Economy3,075
Production1,055
Technology1,535
Support6,060

Partial spend: actions with unknown prices are excluded.

30:35 / 30:35
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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