Replay
  • HumanSkuyt
    1. Archmage, level 5
    2. Mountain King, level 1
  • HumanSamael
    1. Archmage, level 3
    2. Mountain King, level 3
vs
Game length
00:14:14
Patch
1.32
Downloads
35
Echo Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 18, 2020 by penseeeternelle
Game breakdown

Skuyt (Skuyt#1903)

194 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 1

Units

  • Peasant29
  • Footman13
  • Forest Troll Shadow Priest6
  • Forest Troll Berserker3
  • Priest2
  • Ogre Mauler2
  • Flying Machine1
  • Mortar Team1
  • Knight1

Buildings

  • Farm11
  • Scout Tower7
  • Guard Tower5
  • Arcane Tower3
  • Altar of Kings2
  • Barracks1
  • Town Hall1
  • Lumber Mill1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Castle1
  • Arcane Sanctum1
  • Workshop1

Upgrades

  • MasonryLevel 3
  • Defend
  • Priest Training
  • Swords
  • Armor
  • Fragmentation Shards

Items

  • Scroll of Town Portal2
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Lesser Clarity Potion1
  • Scroll of Regeneration1
  • Potion of Healing1

Control groups

Group 123456
Set 51 4 7 18 3 7
Used 590 89 49 112 233 6
Actions by type
Right clicks
761
Selections
495
Control group selections
1079
Control groups set
90
Build and train orders
208
Abilities
39
Basic commands
304
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Samael (samael#2762)

168 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 3

Units

  • Peasant10
  • Footman8
  • Spell Breaker6
  • Priest3
  • Sorceress2

Buildings

  • Farm8
  • Arcane Tower4
  • Scout Tower3
  • Keep2
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1

Upgrades

  • Defend
  • Control Magic
  • Priest TrainingLevel 2

Items

  • Ivory Tower2

Control groups

Group 123
Set 53 20 8
Used 599 401 157
Actions by type
Right clicks
535
Selections
389
Control group selections
1157
Control groups set
81
Build and train orders
93
Abilities
19
Basic commands
280
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
5

Timeline

Human
13,515

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,379 3:54 6,758 7:48 10,136 11:43 13,515 15:37
Army5,055
Economy2,560
Production810
Technology1,440
Support3,650
Human
6,890

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,379 3:54 6,758 7:48 10,136 11:43 13,515 15:37
Army3,085
Economy750
Production640
Technology1,145
Support1,270
15:37 / 15:37
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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