Replay
  • HumanMiko
    1. Blood Mage, level 3
    2. Archmage, level 1
  • HumanDesTr0
    1. Archmage, level 4
    2. Mountain King, level 2
    3. Paladin, level 1
vs
Game length
00:12:51
Patch
1.32
Downloads
40
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 16, 2020 by penseeeternelle
Game breakdown

Miko (ToFindTheWay#2216)

85 APM

Heroes

  • Blood MageLevel 3
  • ArchmageLevel 1

Units

  • Peasant24
  • Footman15

Buildings

  • Farm8
  • Scout Tower6
  • Guard Tower3
  • Arcane Tower2
  • Gryphon Aviary2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Lumber Mill1
  • Keep1
  • Arcane Vault1
  • Castle1
  • Blacksmith1

Upgrades

  • Masonry
  • Defend
  • Lumber Harvesting

Items

  • Scroll of Regeneration3
  • Potion of Healing2
  • Lesser Clarity Potion1
  • Scroll of Town Portal1
  • Scroll of Healing1

Control groups

Group 13450
Set 17 2 2 1 1
Used 20 28 17 41 0
Actions by type
Right clicks
456
Selections
294
Control group selections
106
Control groups set
23
Build and train orders
77
Abilities
20
Basic commands
5
Item uses
1
Subgroup switches
0
Units removed from queue
1
Escape presses
0

DesTr0 (DesTrr0#2165)

212 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 2
  • PaladinLevel 1

Units

  • Peasant20
  • Footman14
  • Spell Breaker3
  • Knight1
  • Sorceress1

Buildings

  • Farm9
  • Scout Tower7
  • Guard Tower3
  • Altar of Kings2
  • Lumber Mill2
  • Arcane Tower2
  • Arcane Vault2
  • Arcane Sanctum2
  • Barracks1
  • Town Hall1
  • Keep1
  • Blacksmith1
  • Castle1
  • Gryphon Aviary1

Upgrades

  • Defend
  • Lumber Harvesting
  • Swords
  • Plating
  • Masonry

Items

  • Lesser Clarity Potion1
  • Scroll of Regeneration1
  • Potion of Mana1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Boots of Speed1

Control groups

Group 12456
Set 100 5 2 1 1
Used 451 46 229 248 156
Actions by type
Right clicks
817
Selections
398
Control group selections
1130
Control groups set
109
Build and train orders
100
Abilities
15
Basic commands
71
Item uses
3
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

Human
8,715

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,500 3:12 5,000 6:25 7,500 9:38 10,000 12:51
Army2,025
Economy2,185
Production620
Technology1,180
Support2,705
Human
10,000

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,500 3:12 5,000 6:25 7,500 9:38 10,000 12:51
Army2,935
Economy1,885
Production960
Technology1,180
Support3,040
12:51 / 12:51
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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