Replay
  • Night ElfCorNoX
    1. Keeper of the Grove, level 6
    2. Naga Sea Witch, level 5
    3. Pit Lord, level 5
  • HumanOverk
    1. Archmage, level 4
    2. Naga Sea Witch, level 4
    3. Paladin, level 1
vs
Game length
00:21:40
Patch
1.32
Downloads
30
Terenas Stand LV
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 16, 2020 by penseeeternelle
Game breakdown

CorNoX (CorNoX#1977)

260 APM

Heroes

  • Keeper of the GroveLevel 6
  • Naga Sea WitchLevel 5
  • Pit LordLevel 5

Units

  • Wisp20
  • Archer10
  • Druid of the Claw7
  • Mountain Giant3
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1
  • Goblin Zeppelin1
  • Goblin Shredder1

Buildings

  • Moon Well7
  • Ancient of War4
  • Tree of Life3
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of Wonders1
  • Tree of Ages1
  • Tree of Eternity1
  • Hunter's Hall1

Upgrades

  • Improved Bows
  • Marksmanship
  • Druid of the Claw TrainingLevel 2
  • Strength of the MoonLevel 3
  • Hardened Skin
  • Resistant Skin
  • Ultravision
  • Mark of the Claw
  • Reinforced HidesLevel 2
  • Well Spring
  • Nature's Blessing
  • Strength of the WildLevel 2

Items

  • Scroll of Healing3
  • Orb of Venom2
  • Staff of Teleportation1
  • Staff of Preservation1
  • Moonstone1
  • Lesser Clarity Potion1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 33 16 1 3 1 3
Used 1076 857 275 257 266 24
Actions by type
Right clicks
1597
Selections
703
Control group selections
2755
Control groups set
57
Build and train orders
170
Abilities
84
Basic commands
182
Item uses
10
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Overk (Overkikoolol#2246)

240 APM

Heroes

  • ArchmageLevel 4
  • Naga Sea WitchLevel 4
  • PaladinLevel 1

Units

  • Peasant29
  • Footman11
  • Knight9
  • Priest6
  • Rifleman3
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker1
  • Mortar Team1
  • Siege Engine1
  • Sorceress1
  • Spell Breaker1
  • Goblin Zeppelin1

Buildings

  • Scout Tower14
  • Farm13
  • Guard Tower9
  • Arcane Vault3
  • Blacksmith3
  • Barracks2
  • Town Hall2
  • Arcane Tower2
  • Workshop2
  • Altar of Kings1
  • Lumber Mill1
  • Keep1
  • Castle1
  • Arcane Sanctum1

Upgrades

  • MasonryLevel 2
  • Defend
  • SwordsLevel 3
  • Plating
  • Animal War Training
  • Priest TrainingLevel 2
  • Fragmentation Shards

Items

  • Ivory Tower2
  • Scroll of Healing2
  • Lesser Clarity Potion1
  • Scroll of Town Portal1
  • Staff of Sanctuary1
  • Scroll of Regeneration1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 55 12 5 3 1 1
Used 742 546 232 258 42 0
Actions by type
Right clicks
1821
Selections
812
Control group selections
1820
Control groups set
77
Build and train orders
195
Abilities
56
Basic commands
266
Item uses
11
Subgroup switches
0
Units removed from queue
2
Escape presses
8

Timeline

Nightelf
14,810

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,350 5:25 8,700 10:50 13,050 16:15 17,400 21:40
Army5,190
Economy2,220
Production1,270
Technology1,250
Support4,880
Human
17,400

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,350 5:25 8,700 10:50 13,050 16:15 17,400 21:40
Army6,735
Economy2,945
Production930
Technology1,775
Support5,015
21:40 / 21:40
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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