Replay
  • Night ElfCorNoX
    1. Keeper of the Grove, level 3
    2. Naga Sea Witch, level 1
    3. Goblin Alchemist, level 1
  • HumanToD
    1. Archmage, level 5
    2. Goblin Tinker, level 1
vs
Game length
00:10:09
Patch
1.32
Downloads
68
Echo Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 10, 2020 by penseeeternelle
Game breakdown

CorNoX (CorNoX#1977)

257 APM

Heroes

  • Keeper of the GroveLevel 3
  • Naga Sea WitchLevel 1
  • Goblin AlchemistLevel 1

Units

  • Archer13
  • Wisp12
  • Druid of the Claw1

Buildings

  • Moon Well4
  • Altar of Elders2
  • Ancient of War1
  • Ancient of Wonders1
  • Tree of Ages1
  • Tree of Eternity1
  • Hunter's Hall1
  • Ancient of Lore1

Upgrades

  • Improved Bows
  • Marksmanship

Items

  • Lesser Clarity Potion2
  • Staff of Teleportation1
  • Orb of Venom1

Control groups

Group 123456
Set 26 6 1 1 1 1
Used 289 69 181 261 272 6
Actions by type
Right clicks
1014
Selections
229
Control group selections
1078
Control groups set
36
Build and train orders
49
Abilities
26
Basic commands
133
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
2

ToD (ToD#2792)

219 APM

Heroes

  • ArchmageLevel 5
  • Goblin TinkerLevel 1

Units

  • Peasant17
  • Footman12
  • Forest Troll Shadow Priest4
  • Forest Troll Berserker2
  • Rifleman2

Buildings

  • Farm8
  • Scout Tower5
  • Arcane Tower3
  • Barracks2
  • Altar of Kings1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Castle1
  • Arcane Sanctum1

Upgrades

  • Defend
  • Lumber Harvesting
  • Swords
  • Plating

Items

  • Boots of Speed1
  • Replenishment Potion1

Control groups

Group 123456
Set 117 9 7 3 14 5
Used 233 34 32 161 160 91
Actions by type
Right clicks
568
Selections
409
Control group selections
711
Control groups set
155
Build and train orders
118
Abilities
41
Basic commands
153
Item uses
5
Subgroup switches
0
Units removed from queue
1
Escape presses
4

Timeline

Nightelf
5,765

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,139 2:32 4,278 5:04 6,416 7:36 8,555 10:09
Army1,945
Economy720
Production665
Technology800
Support1,635
Human
8,555

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,139 2:32 4,278 5:04 6,416 7:36 8,555 10:09
Army3,300
Economy1,660
Production650
Technology1,040
Support1,905
10:09 / 10:09
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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