Replay
  • HumanMiko
    1. Mountain King, level 3
    2. Archmage, level 2
    3. Paladin, level 1
  • UndeadSolveThis
    1. Lich, level 5
    2. Death Knight, level 3
    3. Dark Ranger, level 2
vs
Game length
00:15:51
Patch
1.32
Downloads
38
Echo Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 9, 2020 by penseeeternelle
Game breakdown

Miko (ToFindTheWay#2216)

105 APM

Heroes

  • Mountain KingLevel 3
  • ArchmageLevel 2
  • PaladinLevel 1

Units

  • Peasant25
  • Footman13
  • Flying Machine8
  • Gryphon Rider2

Buildings

  • Farm9
  • Scout Tower9
  • Guard Tower6
  • Altar of Kings2
  • Arcane Tower2
  • Gryphon Aviary2
  • Workshop2
  • Barracks1
  • Town Hall1
  • Lumber Mill1
  • Arcane Vault1
  • Keep1
  • Castle1
  • Blacksmith1

Upgrades

  • MasonryLevel 2
  • Defend
  • Lumber HarvestingLevel 2

Items

  • Lesser Clarity Potion3
  • Scroll of Regeneration2
  • Potion of Healing2
  • Boots of Speed1
  • Scroll of Town Portal1
  • Staff of Teleportation1
  • Staff of Sanctuary1

Control groups

Group 134570
Set 21 1 1 1 3 1
Used 40 47 19 58 1 1
Actions by type
Right clicks
823
Selections
407
Control group selections
166
Control groups set
28
Build and train orders
112
Abilities
26
Basic commands
23
Item uses
5
Subgroup switches
0
Units removed from queue
2
Escape presses
2

SolveThis (SolveThis#2809)

189 APM

Heroes

  • LichLevel 5
  • Death KnightLevel 3
  • Dark RangerLevel 2

Units

  • Acolyte9
  • Ghoul8
  • Obsidian Statue7
  • Crypt Fiend6
  • Banshee3
  • Abomination1

Buildings

  • Ziggurat6
  • Tomb of Relics2
  • Nerubian Tower2
  • Crypt1
  • Altar of Darkness1
  • Halls of the Dead1
  • Necropolis1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Temple of the Damned1

Upgrades

  • Creature AttackLevel 2
  • Ghoul Frenzy
  • Destroyer Form
  • Banshee TrainingLevel 2
  • Creature Carapace
  • Web

Items

  • Rod of Necromancy4
  • Sacrificial Skull1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 1235
Set 60 53 3 2
Used 394 369 162 73
Actions by type
Right clicks
1108
Selections
389
Control group selections
998
Control groups set
118
Build and train orders
99
Abilities
68
Basic commands
165
Item uses
0
Subgroup switches
0
Units removed from queue
2
Escape presses
1

Timeline

Human
11,510

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,878 3:57 5,755 7:55 8,633 11:53 11,510 15:51
Army3,115
Economy2,260
Production1,080
Technology1,390
Support3,665
Undead
10,700

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,878 3:57 5,755 7:55 8,633 11:53 11,510 15:51
Army4,355
Economy900
Production675
Technology1,170
Support3,600
15:51 / 15:51
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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