Replay
  • Night ElfSeTh
    1. Keeper of the Grove, level 3
    2. Pandaren Brewmaster, level 2
  • HumanTimberOwls
    1. Archmage, level 4
    2. Mountain King, level 3
vs
Game length
00:11:43
Patch
1.32
Downloads
30
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 9, 2020 by penseeeternelle
Game breakdown

SeTh (SeTh#23106)

196 APM

Heroes

  • Keeper of the GroveLevel 3
  • Pandaren BrewmasterLevel 2

Units

  • Wisp20
  • Archer6
  • Dryad3
  • Mountain Giant2
  • Druid of the Claw1

Buildings

  • Moon Well6
  • Ancient of Wonders3
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Life1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Druid of the Claw Training

Items

  • Lesser Clarity Potion2
  • Potion of Healing1
  • Moonstone1

Control groups

Group 1234
Set 49 9 3 3
Used 350 259 10 8
Actions by type
Right clicks
1064
Selections
358
Control group selections
627
Control groups set
64
Build and train orders
65
Abilities
64
Basic commands
3
Item uses
3
Subgroup switches
0
Units removed from queue
3
Escape presses
0

TimberOwls (TimberOwls#2773)

246 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3

Units

  • Peasant16
  • Rifleman9
  • Footman7
  • Priest5

Buildings

  • Farm8
  • Scout Tower3
  • Barracks2
  • Arcane Tower2
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Town Hall1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Guard Tower1

Upgrades

  • GunpowderLevel 2
  • Long Rifles
  • Lumber Harvesting
  • Priest Training

Items

  • Boots of Speed1
  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234567
Set 30 5 6 10 5 2 3
Used 440 531 37 148 160 156 8
Actions by type
Right clicks
691
Selections
367
Control group selections
1480
Control groups set
61
Build and train orders
88
Abilities
6
Basic commands
122
Item uses
3
Subgroup switches
0
Units removed from queue
4
Escape presses
0

Timeline

Nightelf
7,050

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,250 2:55 4,500 5:51 6,750 8:47 9,000 11:43
Army2,170
Economy1,540
Production640
Technology700
Support2,000
Human
9,000

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,250 2:55 4,500 5:51 6,750 8:47 9,000 11:43
Army3,465
Economy1,585
Production800
Technology605
Support2,545
11:43 / 11:43
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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