Replay
  • HumanSoTi
    1. Archmage, level 3
  • Night ElfDarky
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 1
vs
Game length
00:07:23
Patch
1.32
Downloads
34
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 9, 2020 by penseeeternelle
Game breakdown

SoTi (SoTi#2918)

335 APM

Heroes

  • ArchmageLevel 3

Units

  • Peasant22
  • Footman7
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker1

Buildings

  • Farm7
  • Scout Tower3
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Lumber Mill1
  • Keep1
  • Arcane Vault1
  • Guard Tower1

Control groups

Group 123456
Set 18 7 7 3 10 1
Used 392 19 27 440 213 270
Actions by type
Right clicks
584
Selections
243
Control group selections
1361
Control groups set
46
Build and train orders
69
Abilities
14
Basic commands
88
Item uses
0
Subgroup switches
0
Units removed from queue
2
Escape presses
4

Darky (Darky83#2937)

220 APM

Heroes

  • Demon HunterLevel 3
  • Naga Sea WitchLevel 1

Units

  • Wisp14
  • Huntress5
  • Archer2

Buildings

  • Moon Well4
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Ancient of Wonders1
  • Hunter's Hall1
  • Tree of Ages1
  • Tree of Life1

Control groups

Group 1234567
Set 59 3 8 1 6 3 1
Used 44 0 4 200 78 116 0
Actions by type
Right clicks
738
Selections
172
Control group selections
442
Control groups set
81
Build and train orders
36
Abilities
19
Basic commands
68
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
5,385

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,346 1:50 2,693 3:41 4,039 5:32 5,385 7:23
Army1,580
Economy2,035
Production340
Technology530
Support900
Nightelf
4,395

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,346 1:50 2,693 3:41 4,039 5:32 5,385 7:23
Army1,235
Economy1,180
Production640
Technology320
Support1,020
7:23 / 7:23
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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