Replay
  • HumanMiko
    1. Archmage, level 3
    2. Mountain King, level 1
  • HumanTimberOwls
    1. Archmage, level 3
    2. Mountain King, level 1
vs
Game length
00:07:26
Patch
1.32
Downloads
32
Concealed Hill
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 9, 2020 by penseeeternelle
Game breakdown

Miko (ToFindTheWay#2216)

115 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 1

Units

  • Peasant9
  • Footman8

Buildings

  • Farm4
  • Altar of Kings2
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Sanctum1

Control groups

Group 13457
Set 2 1 1 1 1
Used 0 19 14 36 1
Actions by type
Right clicks
473
Selections
185
Control group selections
70
Control groups set
6
Build and train orders
60
Abilities
5
Basic commands
13
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

TimberOwls (TimberOwls#2773)

232 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 1

Units

  • Peasant9
  • Footman7
  • Priest1

Buildings

  • Farm8
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1

Items

  • Boots of Speed1
  • Lesser Clarity Potion1
  • Potion of Healing1

Control groups

Group 123456
Set 18 1 4 11 5 1
Used 248 281 19 122 139 119
Actions by type
Right clicks
463
Selections
173
Control group selections
928
Control groups set
40
Build and train orders
46
Abilities
4
Basic commands
31
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
3,295

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,039 1:51 2,078 3:43 3,116 5:34 4,155 7:26
Army1,080
Economy675
Production670
Technology390
Support480
Human
4,155

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,039 1:51 2,078 3:43 3,116 5:34 4,155 7:26
Army1,080
Economy675
Production640
Technology460
Support1,300
7:26 / 7:26
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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