Replay
  • HumanMiko
    1. Archmage, level 3
    2. Naga Sea Witch, level 2
  • HumanTimberOwls
    1. Archmage, level 4
    2. Mountain King, level 3
vs
Game length
00:11:06
Patch
1.32
Downloads
30
Echo Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 9, 2020 by penseeeternelle
Game breakdown

Miko (ToFindTheWay#2216)

111 APM

Heroes

  • ArchmageLevel 3
  • Naga Sea WitchLevel 2

Units

  • Peasant9
  • Footman7
  • Spell Breaker7
  • Priest3
  • Forest Troll Shadow Priest1

Buildings

  • Farm7
  • Altar of Kings2
  • Arcane Sanctum2
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Vault1

Upgrades

  • Priest Training

Items

  • Boots of Speed1

Control groups

Group 1234567
Set 7 2 2 1 1 2 1
Used 34 4 28 11 26 10 2
Actions by type
Right clicks
664
Selections
286
Control group selections
115
Control groups set
16
Build and train orders
73
Abilities
7
Basic commands
24
Item uses
3
Subgroup switches
0
Units removed from queue
1
Escape presses
0

TimberOwls (TimberOwls#2773)

245 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3

Units

  • Peasant16
  • Footman6
  • Priest5
  • Spell Breaker4
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1

Buildings

  • Farm7
  • Scout Tower3
  • Arcane Tower2
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Priest Training
  • Control Magic

Control groups

Group 1234567
Set 22 7 3 9 4 1 2
Used 508 395 15 172 174 157 18
Actions by type
Right clicks
540
Selections
432
Control group selections
1439
Control groups set
48
Build and train orders
66
Abilities
17
Basic commands
116
Item uses
1
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Timeline

Human
6,005

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,674 2:46 3,348 5:33 5,021 8:19 6,695 11:06
Army3,050
Economy675
Production820
Technology390
Support1,070
Human
6,695

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,674 2:46 3,348 5:33 5,021 8:19 6,695 11:06
Army2,785
Economy1,585
Production640
Technology535
Support1,150
11:06 / 11:06
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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