Replay
  • HumanZeLL
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Pit Lord, level 1
  • OrcMantalo
    1. Far Seer, level 3
    2. Goblin Alchemist, level 3
vs
Game length
00:14:01
Patch
1.32
Downloads
23
Concealed Hill
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 9, 2020 by penseeeternelle
Game breakdown

ZeLL (ZeLL#2677)

150 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3
  • Pit LordLevel 1

Units

  • Peasant10
  • Footman6
  • Priest4
  • Gryphon Rider3
  • Sorceress2
  • Spell Breaker2

Buildings

  • Farm12
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Castle1
  • Gryphon Aviary1

Upgrades

  • Defend
  • Priest TrainingLevel 2
  • Animal War Training

Control groups

Group 123456
Set 33 6 2 5 7 4
Used 274 112 10 72 156 56
Actions by type
Right clicks
689
Selections
432
Control group selections
680
Control groups set
57
Build and train orders
93
Abilities
22
Basic commands
77
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Mantalo (Mantalo#2477)

136 APM

Heroes

  • Far SeerLevel 3
  • Goblin AlchemistLevel 3

Units

  • Peon9
  • Spirit Walker5
  • Troll Headhunter/Berserker3
  • Tauren2

Buildings

  • Orc Burrow8
  • Tauren Totem3
  • Altar of Storms2
  • Stronghold2
  • Voodoo Lounge2
  • War Mill1
  • Barracks1
  • Fortress1

Upgrades

  • Spirit Walker TrainingLevel 2
  • Reinforced Defenses
  • Pulverize
  • Armor

Items

  • Scroll of Healing2
  • Potion of Healing1
  • Scroll of Speed1
  • Healing Salve1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1
  • Scroll of Protection1

Control groups

Group 123567
Set 53 1 13 32 16 3
Used 66 0 64 65 23 5
Actions by type
Right clicks
798
Selections
441
Control group selections
223
Control groups set
118
Build and train orders
78
Abilities
44
Basic commands
138
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

Human
7,065

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,059 3:30 4,118 7:00 6,176 10:30 8,235 14:01
Army2,930
Economy750
Production780
Technology1,025
Support1,580
Orc
8,235

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,059 3:30 4,118 7:00 6,176 10:30 8,235 14:01
Army1,940
Economy675
Production945
Technology1,130
Support3,545
14:01 / 14:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays